Ohhhhhhhhhhhhhhhhh, NOW that makes sense.
So this prevents people using HAND to kill the stone. Forces players to use weapons.
Is this correct?
kador wrote:1 - I thought the samething. Thats a new strategy
2 - I am a bit confused. If you need to do 3xLvl damage to gain PWP, what do you mean? What makes you an Offenser or a Defenser?
GMPhalanx wrote:kador wrote:1 - I thought the samething. Thats a new strategy
2 - I am a bit confused. If you need to do 3xLvl damage to gain PWP, what do you mean? What makes you an Offenser or a Defenser?
I think you misread/misunderstood or perhaps I didn't write it down clearly enough.
Let me rephrase/elaborate:
Currently when you attack a sanctuary stone, you'll get PWP no matter what damage you do, i.e. if you do 1 damage you'll still get PWP from hitting the sanctuary stone.
What we are sometimes seeing are whole nations bashing a sanctuary stone with their fists so as not to damage it, while still gaining PWP. Essentially this makes a sanctuary stone a source of near infinite PWP which is not the way we intended. So to prevent this you must now do a minimum damage PER HIT to the sanctuary stone (related to your character level) or else you won't get PWP for attacking that sanctuary stone. This does NOT mean you have to attack all sanctuary stones once in order to be able to get PWP. Anyone can still get PWP by killing (or kill-assisting) other players in war, resurrecting/buffing players or when a sanctuary stone gets destroyed. Basically nothing changed, only that you have to do a minimum amount of damage to a stone.
Hope this clears it up.
kador wrote:Oh yea right.
So they can max PWP just by killing ppl? I doubt it
Dragonrajashop wrote:The reason people do it, is because, with the current population in war. You are not likely to get max PWP during war. War can end in nearly 30 minutes or less. Its quite hard for players to reach max PWP in 30 minutes without using hand. If players received more PWP for hitting the stone, or somehow make war last longer (Doubling HP of stones), stones take less damage, or some other alternative.
You die one time, by the time I go to town, get ress and come back, war is nearly over lol.
kador wrote:Priests gets even less since they arent Killing Machine (like Mages)
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