Server update

Chat here about anything related to Dragon Raja.
mang
Posts: 31
Joined: Sat Jan 02, 2010 6:41 am

Re: Server update

Postby mang » Sat Feb 11, 2012 7:17 am

mofomaycry wrote:yes right,should make priest can ld even with ss on,ok? ;s


lol... i like this...

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Server update

Postby mofomaycry » Sat Feb 11, 2012 7:18 am

then make pfm protect wiz from all curse type magic,and protect against ranged attack n meele attack as pfm does,ok ? ;s
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I don't have the ability to communicate with retards ;s

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Server update

Postby mofomaycry » Sat Feb 11, 2012 7:26 am

srsly lgpro,if u're in kl,i and mang really want to come out to have a tea tarik with u lo ;s
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I don't have the ability to communicate with retards ;s

mang
Posts: 31
Joined: Sat Jan 02, 2010 6:41 am

Re: Server update

Postby mang » Sat Feb 11, 2012 7:50 am

ehh... i got suggestion oso... shld buff wiz to same hp as warrior... thn can use to tank vd3 or barloc.

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Server update

Postby mofomaycry » Sat Feb 11, 2012 9:33 am

mang wrote:ehh... i got suggestion oso... shld buff wiz to same hp as warrior... thn can use to tank vd3 or barloc.


ya,then allow templar n warlock use tybern then cast spell ;s
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I don't have the ability to communicate with retards ;s

Thehulk2
Posts: 219
Joined: Wed Jun 23, 2010 1:58 pm

Re: Server update

Postby Thehulk2 » Sat Feb 11, 2012 11:23 am

Thehulk2 wrote:Any1 know whats causing the crash after loading 75% of DR?

It seems recent logout is causing this problem
Last edited by Thehulk2 on Sat Feb 11, 2012 12:25 pm, edited 1 time in total.
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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
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Re: Server update

Postby täisdibla » Sat Feb 11, 2012 11:54 am

Jarlaxle wrote:That's what I did for ground attack. You have to use the skill a bunch of times because there could be high and low spikes so you have to find the average when dealing with percentages.

No, what I'm saying is. I obviously did that already. You must take me for an idiot.

Go test it out for yourself if you don't believe me.

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Jarlaxle
Posts: 441
Joined: Sun Jan 31, 2010 9:20 pm

Re: Server update

Postby Jarlaxle » Sat Feb 11, 2012 9:20 pm

täisdibla wrote:
Jarlaxle wrote:That's what I did for ground attack. You have to use the skill a bunch of times because there could be high and low spikes so you have to find the average when dealing with percentages.

No, what I'm saying is. I obviously did that already. You must take me for an idiot.

Go test it out for yourself if you don't believe me.


I didn't say I didn't believe you, just the way you phrased it or the way I interpreted it made it seem like you did it only a couple times, my bad.

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Titus
Posts: 394
Joined: Wed Jan 05, 2011 1:44 pm

Re: Server update

Postby Titus » Sat Feb 11, 2012 10:24 pm

Perhaps the 7% damage increase have something related to the unkown damage formula. Perhaps without rares damage increase is 10% and with more rares and tactics go down to 7%. I will do some test when i go back home at night. BTW critical rares were fixed?

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GMSignPainter
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Re: Server update

Postby GMSignPainter » Sat Feb 11, 2012 10:33 pm

Titus wrote:Perhaps the 7% damage increase have something related to the unkown damage formula. Perhaps without rares damage increase is 10% and with more rares and tactics go down to 7%. I will do some test when i go back home at night. BTW critical rares were fixed?

I have no idea why the damages % isn't the one I set, it should be even higher due to a random number being implied and to increase that % even more.
As for the Critical rares, no those aren't fixed.


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