
pepex wrote:the biggest problem of this game is that low lvs and non credit users have a horrible time, a complete lack of early game balance, most clases being way to much item dependant to do something and crafting requiring retarded amounts of time.
what i mean is that one dosent start with a d2 classs with gm in every job and g10+ items, so taking that into account is not a surprise that new comers dont stay for much is probably easier to go to hell kick the devil in the nuts and come back.
other things that bothers:
need of a party to lv up: this is a never ending problem the less people the game has the more people that rage quit becouse they cant lv due to lack of partys, adding monster that can be soled by all classes and still give a decent amount of exp could help a bit
lack of rewards for suport/tanker classes: tank classes have to spend way to much money to be efficient while they lv/tt exp gain is below the blaster, as for support (at least last time i use them) healing/buffing/ress give little to no reward.
in a overall look what i think this game need the most is:
a nerf to rares while a buff to classes (specialy the ones that are more rare dependant) turning rares to be an extra buff intead of the must have to do something, this will be a direct buff to low lvs, a way to reward the skilled person as well as a good balance tool.
pepex wrote:lack of rewards for suport/tanker classes: tank classes have to spend way to much money to be efficient while they lv/tt exp gain is below the blaster, as for support (at least last time i use them) healing/buffing/ress give little to no reward.
LadyPhoenix wrote:2 months to get DC2 is a long time? So what do you think is "normal"? 1 month? less? So to get max tt/level/dc5 should be doable in less than 6 months? lol. Oh how spoiled the DR community has become. DR has no real "end-game" content so rushing to max your char just means you're rushing to being bored. Anyone else remember the classic DR where it took 2 months just to get level 60?
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