Postby GMSignPainter » Wed Mar 16, 2022 1:59 pm
Patch notes:
Bug Fixes- Fixed a common crash when some effects are being displayed.
- Fixed Zypern & Yllse War Flags (the big ones) being unequipable by their respective nations.
- Fixed Yellow & White Tiger mounts not being displayed properly.
Balance- Removed AC on Double Sword weapons.
- Removed AC on Double Mace weapons.
- Removed AC on Fencing Sword weapons.
- Increased Double Sword D1 weapon damage to 253~253.
- Increased Double Sword D2 weapon damage to 271~275.
- Increased Double Sword D3 weapon damage to 289~289.
- Increased Double Mace D1 weapon damage to 255~264.
- Increased Double Mace D2 weapon damage to 269~277.
- Increased Double Mace D3 weapon damage to 287~296.
- Increased Fencing Sword D1 weapon damage to 231~237.
- Increased Fencing Sword D2 weapon damage to 247~253.
- Increased Fencing Sword D3 weapon damage to 263~269.
- Increased Wizard/Priest D1 weapon damage to 243~243.
- Increased Wizard/Priest D2 weapon damage to 259~259.
- Increased Wizard/Priest D3 weapon damage to 275~275.
- Added Magic Power to all Priest & Wizard staves (counts as white Magic/Nature Vigor).
- Changed Warmaster symbol to Force + Critical.
- Lowered Athyas movement speed from 35 to 25.
- Added a 5s cooldown to Critical Hiding if its invisibility is lifted by a spell or skill.
- Lowered Haste speed bonus by 10%.
- Lowered critical damage bonus from 120% to 110%.
- Lowered Dragon Scale's physical damage reduction from 60% to 55%.
- Authority of Whoarencha now has a mandaroty movement interrupt while being casted. (This means you cannot move when you are using it.)
- Global cooldown of Sword n Rose has been reduced to 4s.
- Global cooldown of Double Attack has been reduced to 4s.
Misc- Added the possibility to repair several mounts at the blacksmith shop.