Titus wrote:Hi , first i want to post 2 bugs :
1) Critical rares are not working. I have a g8 increase critical chance, and nothing happends. I should be able to do a critical 30% of times, but i do critical 3-4% of hits.
2) Extreme archer skill said at level 1: icrease damage 20-23% , but nothing happend. Same with level 2 , said increase damage 30-34%
Multi fire skill, said gives 5 arrow with 80-89% damage, that skill works fine.
So the skill with damage increase (extreme) is not working , and the skill with damage reduction works fine.....
3) On Wed Nov 17, 2010 , more than 1 year ago , people vote to increase archers damage a 10% , why nothing happend?
4) Last mounth people vote to give archers an AC reduction skill, what are the final numbers for this "future" skill ? please give us a chance to analice this before changes are done.
Please dont make offtopic commets.
1) Yeah, it's probably been bugged for ages. I'll leave answering this to a coder. I'm sure it is possible to fix.
2) Again, bugged for ages. It's been pretty widely accepted as being overpowered if it worked. The skill damage increases were made without the intention of double ex bug in mind, if it were changed the % won't be the same for balance issues. Not sure if it has any real tangible damage changes. I'll leave that to a coder again but just know there is a 99.99% chance that the damage will not increase to reflect the description.
3) Something did happen. At the very end of that topic, SIgnpainter explained the first tweek is the long- range multi. A second tweak which was intended to be converting armour (Now being replaced with AC drop) was in plan. A pure damage increase was never planned to be updated, only considered.
4) This tweak at the moment isn't planned to be a stand-alone release. It will be bundled with other updates and more information will be available then. I'm not allowed to give any more information of the contents of the updates yet.
If you have any more questions, feel free to ask

