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how does con works?

Posted: Tue Sep 22, 2015 6:15 pm
by pepex
i know con adds hitpoints but the question is how

option A: flat amount per level + flat amount equal to con* value. as an example a fixed "x" * con + 100 per level

option B: each level you gain hp based on con atribute. as an example con * "x" per level

Re: how does con works?

Posted: Thu Sep 24, 2015 10:17 pm
by bminickw
pepex wrote:i know con adds hitpoints but the question is how

option A: flat amount per level + flat amount equal to con* value. as an example a fixed "x" * con + 100 per level

option B: each level you gain hp based on con atribute. as an example con * "x" per level


This is a good question pepex. I think you can test this using a Level 2-10 character.

Maybe I will help test this later.

Re: how does con works?

Posted: Mon Sep 28, 2015 9:26 pm
by GMGeek
I am almost sure that other stats may have influence in your final HP.
I will see if we can dig the math from the code.

Re: how does con works?

Posted: Mon Sep 28, 2015 11:10 pm
by bminickw
pepex wrote:i know con adds hitpoints but the question is how

option A: flat amount per level + flat amount equal to con* value. as an example a fixed "x" * con + 100 per level

option B: each level you gain hp based on con atribute. as an example con * "x" per level


Okay, what I found out ---

You get Health for every 5 points you put into CON.

You get Health for every level you get.

Stay Tuned: I will figure out the exact amounts.

Re: how does con works?

Posted: Mon Sep 28, 2015 11:23 pm
by GMSignPainter
Your total life (without counting Rares) is :
(baseLife + 111 + ((CON / 5) - 1) * (15 + (CON / 5))) * 2

Where baseLife is your baseLife at a certain level.

Re: how does con works?

Posted: Mon Sep 28, 2015 11:37 pm
by bminickw
5 Points gives you Health.

20 Con:
X = 50
Y = Previous health addition amount

X = [Y + 4]

20 CON --- 54 = [50 + 4]
25 CON --- 58 = [54 + 5]
30 CON --- 62 = [58 + 5]
35 CON --- 66 = [62 + 5]
40 CON --- 70 = [66 + 5]

Leveling gives you Health.

So far, I haven't figured it out the pattern.

Level 1 Health 534 -- +28
Level 2 Health 596 -- +34
Level 3 Health 618 -- +22
Level 4 Health 652 -- +34
Level 5 Health 696 -- +44
Level 6 Health 722 -- +26
Level 7 Health 766 -- +44

Re: how does con works?

Posted: Tue Sep 29, 2015 4:42 pm
by pepex
GMSignPainter wrote:Your total life (without counting Rares) is :
(baseLife + 111 + ((CON / 5) - 1) * (15 + (CON / 5))) * 2

Where baseLife is your baseLife at a certain level.


thats one complicate formula '-_-

bminickw wrote:5 Points gives you Health.

So far, I haven't figured it out the pattern.

Level 1 Health 534 -- +28
Level 2 Health 596 -- +34
Level 3 Health 618 -- +22
Level 4 Health 652 -- +34
Level 5 Health 696 -- +44
Level 6 Health 722 -- +26
Level 7 Health 766 -- +44


this confused me too, before asigning CON sometimes i got 6x then i got 4x and so on.

since we are with it, is there any place that detail this game mechanics, for instance how AC works, diference between blue and white AC, evacion vs acuracy, etc... those are important things to have in mind at the moment of planning a build yet i cant find much info on how they trully work.