this is my sugestion to make stealing viable and more fun:
> decrease succes rate
> make it a lvl 100+ skill
> when someone steals an item, that item becomes untradeable and unwearable for the next 5 not dead played hours, offline and ghost time dont count
> during the 5 hours, if the thieve dies in the same map as the item owner, the item returns to the owner
> make a server generated board of the last steals showing item and thief and top thieves.