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crit

Posted: Sun Jan 02, 2011 8:46 pm
by pepex
as many already notice past lv 100 crit use is very limited and by selling some droped items one can get all the crit needed.

the problem with this is that due to crit being useless people now ask RE for everything leaving all those whio cant pay RE out of the market.

the suggestion is a change in the actual system without the need of reducing the RE flow:

items/jobs/quest will give 1/3 or 1/4 of the actual crit bounty
merchant repair wont reduce max durability and sard will be sold with a high crit price
remove: repair hammers,envelopes,check,sards,blessed leaft,stat redistribution

the whole point of this is that the actual system goes from:

buy RE ---> buy item
to
buy RE---->buy crit----->buy item

this wont change the actual gameplay by much, the best example i can give is player "a" whants a sard but he cant afford the cost so he buys RE and with that RE he buys exp pills wich are then sold for crit to player "b";"c";etc.. and with that crit he is able to buy them.

for those who think this is just a way to get RE stuff without paying then i would suggest them to give an example of how someone who dosent pay rE will be able to keep buying sards, repair their sets and get the same fame with a much lower crit income.

Re: crit

Posted: Thu Jan 20, 2011 11:15 am
by Projectx001
I don't feel this has to change, crit will probably always be sold in the mall therefore this change would have alot of people pissed off they have to spend their re on crit. The value of crit has never really been high and they did kind of increase the value by changing the whole job system. When people macro-ed they could easily make millions by just increasing their job.

Although one change I would like to see if making crit stackable higher than 1 million it's just annoying to have 5-10 1million stacks they could just do away with the checks and allow for say 100million crit stacks.