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Tyberns gift
Posted: Sat Dec 04, 2010 10:27 pm
by HolyHell
just a small suggestion, give the skill an aggro effect for monsters only making monsters around the "caster" of the skill go and attack him/her
Re: Tyberns gift
Posted: Sat Dec 04, 2010 10:30 pm
by täisdibla
Oh yeah

Re: Tyberns gift
Posted: Sat Dec 04, 2010 10:36 pm
by refresh
HolyHell wrote:just a small suggestion, give the skill an aggro effect for monsters only making monsters around the "caster" of the skill go and attack him/her
Oh noo !
Re: Tyberns gift
Posted: Sat Dec 04, 2010 11:08 pm
by HolyHell
why no
Re: Tyberns gift
Posted: Sat Dec 04, 2010 11:10 pm
by Karvinen
? monsters already are a range based aggro, what the point of this be?
Re: Tyberns gift
Posted: Sat Dec 04, 2010 11:11 pm
by refresh
HolyHell wrote:why no
dude, why monster need it ?
Re: Tyberns gift
Posted: Sun Dec 05, 2010 12:00 am
by HolyHell
Well i ws just thinking, take cyc for example, your trying to heal a tank without much smart or ac or hp w/e and you gotta keep healing but it can become a pain when the summons are summoned near you and you have to run around
just a small idea, say they cast tyberns and all they stray summons just aggro to the tank no matter who they are chasing"
Re: Tyberns gift
Posted: Sun Dec 05, 2010 5:53 am
by LadyPhoenix
DR doesn't exactly have a "taunt" mechanic last I checked.
Re: Tyberns gift
Posted: Sun Dec 05, 2010 8:26 pm
by HolyHell
LadyPhoenix wrote:DR doesn't exactly have a "taunt" mechanic last I checked.
thats the point

Re: Tyberns gift
Posted: Tue Dec 07, 2010 3:25 am
by LadyPhoenix
Then if warriors get a taunt, it's unfair to tanking priests who would want one too.