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What Skill should the "new archer multi" replace?

Posted: Wed Nov 17, 2010 4:21 pm
by GMSignPainter
We were thinking of adding a Thief-like Multi for the Archers in order to make their leveling easier.

However, we would like your opinion on how it should be added in the game, if it should replace an existing skill or be gotten throught a quest.

Please vote in the poll.

Regards

-the Sign Painter

Re: What Skill should the "new archer multi" replace?

Posted: Wed Nov 17, 2010 5:25 pm
by täisdibla
I'd prefer it if it was a new skill added via quest to make it a bit more difficult to obtain it ( hey it makes leveling easier so you should work a bit for it ).
Fleet missile is fine too, but then I suggest raising the level required for the skill to 80 or more.

Question: If it's decided in favor of fleet missile, will the skillpoints for the skill be refunded for those who have already leveled it?

Re: What Skill should the "new archer multi" replace?

Posted: Wed Nov 17, 2010 5:46 pm
by Thomas
Good idea.. fleet missile is probably worst combat skill and needs to be changed.

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 4:35 am
by ArabianArrow
täisdibla wrote:I'd prefer it if it was a new skill added via quest to make it a bit more difficult to obtain it ( hey it makes leveling easier so you should work a bit for it ).
Fleet missile is fine too, but then I suggest raising the level required for the skill to 80 or more.


^

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 6:52 pm
by Xendro
You could just "enhance" the current multishot after completing a quest, keep it's cone effect but let the shots line up after a few miliseconds. Like this:
Image
It would keep it's pvp usage but would also be viable to level like a thief.

A cool idea for fleet missile would be to increase it's damage to perhaps 250% and let it pierce targets like Firebird. In contrary to firebird it would only hit people up to 2 times, so dealing up to 500% damage to someone. It would give Archers somewhat it's own niche as a 'sniper' class instead of just some "kamikaze-melee-range-multishotspammer". Seeing as they got the lowest AC of all classes Archers should be killing from a long range imo, why else would bows have such a long range?

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 6:57 pm
by Thomas
Enchanced multi looks real nice nice but is it doable in terms of coding?
In that sence fleet missile could be changed to somekind of active fire resist thus giving archer various combat skills in conjunction to use in battle.

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 9:18 pm
by GMSignPainter
Thomas wrote:Enchanced multi looks real nice nice but is it doable in terms of coding?
In that sence fleet missile could be changed to somekind of active fire resist thus giving archer various combat skills in conjunction to use in battle.


Of course it can be done, you think I'm a noob? XD

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 9:23 pm
by frieza
No one said noob, we just said you are the slowest/laziest GM of all time.

Re: What Skill should the "new archer multi" replace?

Posted: Thu Nov 18, 2010 9:59 pm
by LadyPhoenix
Jill: you're a noob >_>; Like I said to you earlier: keep a thief as thief and an archer as an archer. Arrows are NOT homing missiles. Arrows shoot in a cone effect from a single source, the bow.

possible variations of multi with a npc that can change it. Possibly turn in a secret or some other item drop as a cost to change the skill. Archers are good for farming so getting the item should be no problem.
1. change multi to be like ice death where all 5 arrows fire consecutively one after another in a row like a fire version of rapid fire/shark missile
2. change multi to shoot only 3 arrows instead of 5 but for 2x the damage (so 160% per arrow). Less arrows = more focused attack and damage. This way multi is feasible in places like VD for leveling.
3. normal multi as it stands now

Re: What Skill should the "new archer multi" replace?

Posted: Fri Nov 19, 2010 12:19 am
by täisdibla
LadyPhoenix wrote:Jill: you're a noob >_>; Like I said to you earlier: keep a thief as thief and an archer as an archer. Arrows are NOT homing missiles. Arrows shoot in a cone effect from a single source, the bow.

possible variations of multi with a npc that can change it. Possibly turn in a secret or some other item drop as a cost to change the skill. Archers are good for farming so getting the item should be no problem.
1. change multi to be like ice death where all 5 arrows fire consecutively one after another in a row like a fire version of rapid fire/shark missile
2. change multi to shoot only 3 arrows instead of 5 but for 2x the damage (so 160% per arrow). Less arrows = more focused attack and damage. This way multi is feasible in places like VD for leveling.
3. normal multi as it stands now


Don't like either of your ideas.