skill tree

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

skill tree

Postby pepex » Tue Jan 26, 2010 10:55 pm

i think some war/thieve/archer could use some buff:

charging, Instant Approach and Attack Target:may be a damage increase based on distance, the further away one is the bigger the damage.


twister,Blast Arround the Body: i have being using it in a high rate server and it was quite an interesting skill but the distance is way t oshort to the point that one needs to be olmost "kissing" the other character to have effect, a small increase in range could be good.

Whirlwind: it has a bigger damage than lighting boom but the way this skill works (hit on a straight line) dosent go with a class that tends to be sorrunded by mobs.

warrior extreme skills: i have been wondering in the server wich extreme was good for warrior, for my surprise many agree that extreme skills for warrior suck and the only half decent one was lighting, since i havent test them all i cant say much about it but i hope mods give a look to them.

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Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: skill tree

Postby Tensu » Tue Jan 26, 2010 11:29 pm

pepex wrote:i think some war/thieve/archer could use some buff:

charging, Instant Approach and Attack Target:may be a damage increase based on distance, the further away one is the bigger the damage.


twister,Blast Arround the Body: i have being using it in a high rate server and it was quite an interesting skill but the distance is way t oshort to the point that one needs to be olmost "kissing" the other character to have effect, a small increase in range could be good.

Whirlwind: it has a bigger damage than lighting boom but the way this skill works (hit on a straight line) dosent go with a class that tends to be sorrunded by mobs.

warrior extreme skills: i have been wondering in the server wich extreme was good for warrior, for my surprise many agree that extreme skills for warrior suck and the only half decent one was lighting, since i havent test them all i cant say much about it but i hope mods give a look to them.


ex lightning skills is quit geng and i know darkness ex skill is like poison skill for bigger range
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KINGNEWBIE
Posts: 341
Joined: Wed Nov 25, 2009 11:37 am

Re: skill tree

Postby KINGNEWBIE » Tue Jan 26, 2010 11:43 pm

pepex wrote:i think some war/thieve/archer could use some buff:

charging, Instant Approach and Attack Target:may be a damage increase based on distance, the further away one is the bigger the damage.




I like the idea :love:
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balzak
Posts: 702
Joined: Fri Nov 13, 2009 1:54 am

Re: skill tree

Postby balzak » Wed Jan 27, 2010 1:00 am

i think any idea that is about making useless skills more usefull is welcome =P
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: skill tree

Postby ArabianArrow » Wed Jan 27, 2010 1:11 am

A lot of skills and spells need to be fine-tuned.

GMNyx
Posts: 847
Joined: Sat Oct 10, 2009 1:39 am

Re: skill tree

Postby GMNyx » Wed Jan 27, 2010 4:01 pm

Yep and a close group of players will be chosen to give their input on what should be changed and how. Then we go trough this data and make our decisions on what to change.

This is of course not a one time deal. We might have to nerf or boost other skills too. Just like any other MMORPG

HolyHell
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Re: skill tree

Postby HolyHell » Wed Jan 27, 2010 4:10 pm

GMNyx wrote:Yep and a close group of players will be chosen to give their input on what should be changed and how. Then we go trough this data and make our decisions on what to change.

This is of course not a one time deal. We might have to nerf or boost other skills too. Just like any other MMORPG

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tusas
Posts: 56
Joined: Wed Jan 06, 2010 5:40 pm
Location: Lithuania

Re: skill tree

Postby tusas » Wed Jan 27, 2010 9:28 pm

very nice ;)
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KINGNEWBIE
Posts: 341
Joined: Wed Nov 25, 2009 11:37 am

Re: skill tree

Postby KINGNEWBIE » Wed Jan 27, 2010 11:32 pm

GMNyx wrote:Yep and a close group of players will be chosen to give their input on what should be changed and how. Then we go trough this data and make our decisions on what to change.

This is of course not a one time deal. We might have to nerf or boost other skills too. Just like any other MMORPG



:love: :love: :love: I've never seen any gm being so attentive, I hope the your team can keep up the good work thru out the life of the server! happy players = lots of donation :)
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