LadyPhoenix wrote:That's kind of your job to come up with new ideas. I've sent in dozens and dozens of ideas already in the past to other GMs. If you're really lacking in imagination, then here's something to start you off: use summons.
Other GMs don't have any list given to them. We have a long list of events but many require atleast some form of coding and the ones that don't requires high level of organization, some inefficient, and many little problems here and there. I hate to say it but games that still require a GM to roleplay events is lacking, it is overly obvious that coded events are infinitely times better and can cater to the imagination much more than roleplays.
LadyPhoenix wrote:Escort Events: Each nation must escort a summon (spawned at the main stone in gg) to water dungeon. Whichever nation gets there first. Players may go and kill the summons from other nations. If a summon is killed, it gets reset at the main stone and they have to start over. This doesn't require coding because the summons can be spawned by GMs.
We have around 4 pages of ideas such as these. This is one of the reasons we do not do them. Keeping track of all 3 nations at once and location lead to problems, especially when there are no other GMs to help do so. Not only that but spawning monsters can't be given as pet to players nor can they be controlled. To have a pet controlled by a GM to the same location would require better optimization of the current pet system as well as multiple GMs but then there are variations in distance and speed.
LadyPhoenix wrote:Pet Protection: Players are teleported to an arena and each given a monster summon potion. Players must kill the summons of other players while protecting their own summon. the person with the last standing summon wins. this can also be done in the form of a team event.
This is actually the kind of event ideas we want. We have a decent amount of them but have only actually done few. But again there are organizational problems, 1st players with more fame will get better monsters (though that may not be an actual problem), imbalance of classes, the time spent giving actual potions to players (who qualifies and whos "abusing"), and again the problem with the poor pet system built in.
Another example that even minimal coding is much better than a non coded event is follows:
(This was a planned event about a month ago but now I will probably have to do it non-coded)
Non-coded:Players all meet at a map, example O/X map. They all learn taming before hand and come prepared. GM will summon monsters for players to tame and whoever successfully tames the monster will get a prize. Seems basic enough but again there the more people that show up, the more monsters summoned, the more organization required and the lack of control (Big maps make it significantly harder to organize).
Minimal CodingCreate new commands in NPC scripts that will check if a player has tamed monsters and other related commands. This would allow large maps to be used, allow players to actively go out and find and tame monsters, allow much more monsters to be tamed and allow the use of a random prize system and exponentially less potential problems faced.
Now again I'll repeat it, you are assuming we have no ideas (Which is false) and you are assuming we only hosted "classic events" (again false). Are classic events bad? I don't think so. And as I have said before, past server GMs have reluctantly or their own free will done classic events as well and much less fewer "imagination" events but was that because they were poor GMs? I don't think so.