Few suggestion :>

If you have any suggestion in order to make the game better, tell them, they are always welcome.
helbreath
Posts: 295
Joined: Fri Jan 29, 2010 9:12 pm

Few suggestion :>

Postby helbreath » Mon Sep 27, 2010 5:16 am

Add a message for killing Balrog Wing/Lich in quest. Show who are the killer and reward certain item/extra dual fame for killer. (so people not always peace mode and go loot)

Increase exp/weapon/spell exp who join the war. For equally, they can party any selection of their exp like 100 dark exp quest, once won the war, gives the exp reward. More exp and more people would join rather they lvling in the time.

Balacing Nations. I have write a ticket about transfering yllse to somewhere. Try balance the nation so this game wasn't one nation show. Zyp and vys player are seem unfair in war, try move some yllse to there.


GM active. Try active to host some interest event beside the hide and seek, its boring and its "classic event", make some new event for example, treasure hunting. Maybe summon monster in certain area which will drop rare or sard.


Increase the exp rate between 1-61, its super hard for beginner to make their level now. Double exp pil are still slow for them, without double exp pil, i guess they will get sleepy really fast. x2 exp would be best suggestion. (Pil Stack)

SuMMeR
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Re: Few suggestion :>

Postby SuMMeR » Mon Sep 27, 2010 7:12 am

1. New event like hunting materials to get prizes. Maybe make mobs which drop something different from different map, and plus some jobbing materials. Collect all and take it to NPC and will be reward with prizes base on standing. Don't reward something like leaf of sards for 1st place, make it as RE since got many new players they might need the RE.

2. Double exp days for lvl below 100 or 91, as agreed by most of the people, before lvl 100 above there're no fun in DR.

3. Vys starting to get more new ppl playing, but still need more ppl tho. Problem is on zyp, everytime go there sure empty. The most is 4 ppl which 2 ppl on 2 id each afking or making rares.

GMTempest
Posts: 501
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Re: Few suggestion :>

Postby GMTempest » Mon Sep 27, 2010 3:31 pm

I don't like doing classic events too <.< but it's all I have for now until a coder will code me some stuff.

At the moment, we only allow transfers from yllse to other nations but not the other way. We may or may not make this free in the future


Other two points will need discussion
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helbreath
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Re: Few suggestion :>

Postby helbreath » Mon Sep 27, 2010 4:12 pm

u nid to transfer some volunteer to zyp or vys, really fast.

LadyPhoenix
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Re: Few suggestion :>

Postby LadyPhoenix » Sun Oct 03, 2010 7:35 pm

GMTempest wrote:but it's all I have for now until a coder will code me some stuff.


There are many things you can do with the classic DR. Use your imagination and improvise.
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GMTempest
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Re: Few suggestion :>

Postby GMTempest » Sun Oct 03, 2010 8:05 pm

LadyPhoenix wrote:
GMTempest wrote:but it's all I have for now until a coder will code me some stuff.


There are many things you can do with the classic DR. Use your imagination and improvise.


Well comparing the events I've done so far to past DR events there's really no variation to what they've done compared to what I've done because of the limitations to DR. If you know of those many things you can do with classic DR, I would greatly appreciate your suggestions -> viewforum.php?f=38 ones that are efficient and does not require a coder.
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LadyPhoenix
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Re: Few suggestion :>

Postby LadyPhoenix » Tue Oct 12, 2010 4:42 pm

That's kind of your job to come up with new ideas. I've sent in dozens and dozens of ideas already in the past to other GMs. If you're really lacking in imagination, then here's something to start you off: use summons.

Escort Events: Each nation must escort a summon (spawned at the main stone in gg) to water dungeon. Whichever nation gets there first. Players may go and kill the summons from other nations. If a summon is killed, it gets reset at the main stone and they have to start over. This doesn't require coding because the summons can be spawned by GMs.

Pet Protection: Players are teleported to an arena and each given a monster summon potion. Players must kill the summons of other players while protecting their own summon. the person with the last standing summon wins. this can also be done in the form of a team event.
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helbreath
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Re: Few suggestion :>

Postby helbreath » Tue Oct 12, 2010 4:54 pm

nice though (Y)

GMTempest
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Re: Few suggestion :>

Postby GMTempest » Tue Oct 12, 2010 5:47 pm

LadyPhoenix wrote:That's kind of your job to come up with new ideas. I've sent in dozens and dozens of ideas already in the past to other GMs. If you're really lacking in imagination, then here's something to start you off: use summons.

Other GMs don't have any list given to them. We have a long list of events but many require atleast some form of coding and the ones that don't requires high level of organization, some inefficient, and many little problems here and there. I hate to say it but games that still require a GM to roleplay events is lacking, it is overly obvious that coded events are infinitely times better and can cater to the imagination much more than roleplays.

LadyPhoenix wrote:Escort Events: Each nation must escort a summon (spawned at the main stone in gg) to water dungeon. Whichever nation gets there first. Players may go and kill the summons from other nations. If a summon is killed, it gets reset at the main stone and they have to start over. This doesn't require coding because the summons can be spawned by GMs.

We have around 4 pages of ideas such as these. This is one of the reasons we do not do them. Keeping track of all 3 nations at once and location lead to problems, especially when there are no other GMs to help do so. Not only that but spawning monsters can't be given as pet to players nor can they be controlled. To have a pet controlled by a GM to the same location would require better optimization of the current pet system as well as multiple GMs but then there are variations in distance and speed.

LadyPhoenix wrote:Pet Protection: Players are teleported to an arena and each given a monster summon potion. Players must kill the summons of other players while protecting their own summon. the person with the last standing summon wins. this can also be done in the form of a team event.

This is actually the kind of event ideas we want. We have a decent amount of them but have only actually done few. But again there are organizational problems, 1st players with more fame will get better monsters (though that may not be an actual problem), imbalance of classes, the time spent giving actual potions to players (who qualifies and whos "abusing"), and again the problem with the poor pet system built in.


Another example that even minimal coding is much better than a non coded event is follows:
(This was a planned event about a month ago but now I will probably have to do it non-coded)
Non-coded:
Players all meet at a map, example O/X map. They all learn taming before hand and come prepared. GM will summon monsters for players to tame and whoever successfully tames the monster will get a prize. Seems basic enough but again there the more people that show up, the more monsters summoned, the more organization required and the lack of control (Big maps make it significantly harder to organize).
Minimal Coding
Create new commands in NPC scripts that will check if a player has tamed monsters and other related commands. This would allow large maps to be used, allow players to actively go out and find and tame monsters, allow much more monsters to be tamed and allow the use of a random prize system and exponentially less potential problems faced.


Now again I'll repeat it, you are assuming we have no ideas (Which is false) and you are assuming we only hosted "classic events" (again false). Are classic events bad? I don't think so. And as I have said before, past server GMs have reluctantly or their own free will done classic events as well and much less fewer "imagination" events but was that because they were poor GMs? I don't think so.
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helbreath
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Re: Few suggestion :>

Postby helbreath » Tue Oct 12, 2010 6:02 pm

well the last event u organize is successful too, in XO arena. I saw plenty of people join tat and could make server being active back. Try host more event like this, i like it too, even i just got 2 sards and some leaf.


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