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about rares

Posted: Thu Jun 10, 2010 1:09 pm
by pepex
as everyone knows good rares are a must for most clases if one whant to stand a chance, the problem is that making rares are a time sink, time that non hardcore or casual players dont have.
my suggestion is to nerf rares effect in general and compensate it by giving a small buff to classes (the buff should be based on how dependant on rares the class was)

what i seek with this:

1)rares become an extra buff,for those who can make them, rares will give that extra help one could need to win without being a must have.

2)make the game a bit more friendly to those who cant spend more than 2-3hs per day
.

Re: about rares

Posted: Thu Jun 10, 2010 1:17 pm
by BowL
pepex wrote:as everyone knows good rares are a must for most clases if one whant to stand a chance, the problem is that making rares are a time sink, time that non hardcore or casual players dont have.
my suggestion is to nerf rares effect in general and compensate it by giving a small buff to classes (the buff should be based on how dependant on rares the class was)

what i seek with this:

1)rares become an extra buff,for those who can make them, rares will give that extra help one could need to win without being a must have.

2)make the game a bit more friendly to those who cant spend more than 2-3hs per day
.

Daily quest + Rares only use 1 hour to do it ...u can still lvl for an hour or more

Re: about rares

Posted: Thu Jun 10, 2010 1:19 pm
by metriod
Sorry, but jobbing / making rare is an essential part of this game, an essential part why DR is such a kickass game.

It is just normal that you will not be able to compete with players that spend 2x,3x or even 4x the time online at DR, than you do.

Jobbing system is perfect as it is, i spend a huge amount of my time getting jobbing materials, but it is OK that way.

Re: about rares

Posted: Thu Jun 10, 2010 1:20 pm
by metriod
BowL wrote:
pepex wrote:as everyone knows good rares are a must for most clases if one whant to stand a chance, the problem is that making rares are a time sink, time that non hardcore or casual players dont have.
my suggestion is to nerf rares effect in general and compensate it by giving a small buff to classes (the buff should be based on how dependant on rares the class was)

what i seek with this:

1)rares become an extra buff,for those who can make them, rares will give that extra help one could need to win without being a must have.

2)make the game a bit more friendly to those who cant spend more than 2-3hs per day
.

Daily quest + Rares only use 1 hour to do it ...u can still lvl for an hour or more


What daily quests are you talking about?
For the rare you need mats, especially if you start doing high lvl tailor items, you will at least need like an hour to collect the orc/scorp/man scorp skins ...

Re: about rares

Posted: Thu Jun 10, 2010 2:36 pm
by pepex
BowL wrote:
pepex wrote:as everyone knows good rares are a must for most clases if one whant to stand a chance, the problem is that making rares are a time sink, time that non hardcore or casual players dont have.
my suggestion is to nerf rares effect in general and compensate it by giving a small buff to classes (the buff should be based on how dependant on rares the class was)

what i seek with this:

1)rares become an extra buff,for those who can make them, rares will give that extra help one could need to win without being a must have.

2)make the game a bit more friendly to those who cant spend more than 2-3hs per day
.

Daily quest + Rares only use 1 hour to do it ...u can still lvl for an hour or more



that if you are crafting and doing only 1 daily per day, wich means 1 sard per day.
and with 1 sard per day it will take around 22 days to make 1 g5, by the time the second rare is finished, one will have to start all over again to replace the first one that will have little durability left, to make it short the games favors to much to hardcore players, as a result anyone that is not a hardcore player is left behind.

Grade upgrade chart
Grade 2 | 3 Grade 1 required | 1 sards total | 3 G1s total
Grade 3 | 2 Grade 2 required | 3 sards total | 6 G1s total
Grade 4 | 2 Grade 3 required | 7 sards total | 12 G1s total
Grade 5 | 3 Grade 4 required | 22 sards total | 36 G1s total
Grade 6 | 2 Grade 5 required | 45 sards total | 72 G1s total
Grade 7 | 2 Grade 6 required | 91 sards total | 144 G1s total
Grade 8 | 3 Grade 7 required | 274 sards total | 432 G1s total
Grade 9 | 2 Grade 8 required | 549 sards total | 864 G1s total
Grade 10 | 3 Grade 9 required |1648 sards total | 2592 G1s total

Re: about rares

Posted: Thu Jun 10, 2010 3:00 pm
by Tensu
as far as i know it's rather normal that thsoe who spend more time on the game to be stronger then those who dont. rare system as it is now is perfect

Re: about rares

Posted: Thu Jun 10, 2010 3:57 pm
by BowL
metriod wrote:
BowL wrote:
pepex wrote:as everyone knows good rares are a must for most clases if one whant to stand a chance, the problem is that making rares are a time sink, time that non hardcore or casual players dont have.
my suggestion is to nerf rares effect in general and compensate it by giving a small buff to classes (the buff should be based on how dependant on rares the class was)

what i seek with this:

1)rares become an extra buff,for those who can make them, rares will give that extra help one could need to win without being a must have.

2)make the game a bit more friendly to those who cant spend more than 2-3hs per day
.

Daily quest + Rares only use 1 hour to do it ...u can still lvl for an hour or more


What daily quests are you talking about?
For the rare you need mats, especially if you start doing high lvl tailor items, you will at least need like an hour to collect the orc/scorp/man scorp skins ...

blame on yr dmg that make u slow then '-_-

Re: about rares

Posted: Thu Jun 10, 2010 4:03 pm
by pepex
Tensu wrote:as far as i know it's rather normal that thsoe who spend more time on the game to be stronger then those who dont. rare system as it is now is perfect


is true that those who spend more time on the game should be stronger then those who dont but one thing is a cc owning a lv 60 and another diferent is a cc owning a cc becouse he has max ac/force/....

the diference between those 2 examples are that one will eventualy reach a lv/tactic to stand a chance and fight back, as for the second example those who cant spare 2hs per day for dailys/crafting will never get those rares and as a result they wil never stand a chance.

Re: about rares

Posted: Thu Jun 10, 2010 5:24 pm
by Cov
I think the rare system is perfect as it is.. If you dont have time to make rares use RE to buy them from other players. You can donate to the server and by doing that help the server stay up! Or you can cycs and db and sell there skins.. be a part of mazes and sell the loot.. honestly there is lots of ways to get RE and buy your rares.

Rare system is perfect as it is. If I would make a complain, I would say its too easy. Lots of people already have gr8 rares b/c the system is too easy... >.<

Re: about rares

Posted: Thu Jun 10, 2010 5:37 pm
by Jarlaxle
Cov wrote:I think the rare system is perfect as it is.. If you dont have time to make rares use RE to buy them from other players. You can donate to the server and by doing that help the server stay up! Or you can cycs and db and sell there skins.. be a part of mazes and sell the loot.. honestly there is lots of ways to get RE and buy your rares.

Rare system is perfect as it is. If I would make a complain, I would say its too easy. Lots of people already have gr8 rares b/c the system is too easy... >.<

agree