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hammer vs normal repair

Posted: Mon Jan 11, 2010 8:30 pm
by pepex
the suggestion is that durability should have a reduction cap when using normal repair, 40% of max durability or something similar, i understand that this is done to encourage the use of hammers but not having a cap is like putting a huge sign saying buy hammers or dont even bother to make rares since they will end sooner or later with 1/1 durability T_T, after all the huge amount of crit spend to repair the rares plus the 60% reduction in durability are still good reasons to buy hammers.

Re: hammer vs normal repair

Posted: Mon Jan 11, 2010 8:33 pm
by masterYU
i believe gm's said that there wont be a hammer in mall.

Re: hammer vs normal repair

Posted: Mon Jan 11, 2010 8:37 pm
by Olon
Why not remove durability then? Imo hammer was a good idea. I know it makes it abit unfair to warriors, but life is unfair.

Re: hammer vs normal repair

Posted: Mon Jan 11, 2010 8:41 pm
by balzak
i dunno i think it is fair enought to know your item will broke sometime.. it makes you go buy/create another one when your item is about to crash.. and with the new rare system this could be easier so it wont be this much pain to lose a item

Re: hammer vs normal repair

Posted: Tue Jan 12, 2010 2:56 am
by Shayne
Olon wrote:Why not remove durability then? Imo hammer was a good idea. I know it makes it abit unfair to warriors, but life is unfair.

lmao '-_- *sigh*