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Return of SMP

Posted: Mon May 31, 2010 3:12 pm
by täisdibla
Ok before you go screaming "omg sard!" just read the whole damn post first :P

Ok what I suggest is that when you mine/fish/cut down trees etc, jobs like that, you build up SMP which can be seen with /smp and when you get a certain amount, the highest level item you can currently get from that job will drop. For example when you are level 85 and you cut a tree and get to a point where SMP gives a drop, you get a beech log. But when you are GM, you get whitebirch because it's the best drop now. Or you could just make it so that you only get diamond/whitebirch/sturgeon and only when you are GM in that job.
The amount of SMP required could be so that, it doesn't drop too often, but it makes up a bit for players who can't get any items because of 24/7 empty spawns.
When you get an xxx amount of SMP, the item will drop and the yellow system message will announce it AND to prevent abuse from afkers, the dropped item will dissapear within the next 10 seconds.
The numbers of SMP I leave for players/GM to debate/decide on and imo they could be different for each job.

This would heal some of the resource deficiency for those type of jobs.
Also this would be easy to implement? because /smp already exists, you would just have to change the drop reward and the number which it drops at.

This could also be a possibility
täisdibla wrote:make it so that to receive the item you need to type out a special command that would be different each time.
For example: item is now available, please type /smp xxxx where xxxx represents the random numbers given to the player.
They player will not receive the item and wont receive any more smp until he types it.
This would also remove the need for a timer.

Come on, brainstorm with me :D

Re: Return of SMP

Posted: Mon May 31, 2010 8:18 pm
by GMSignBreaker
I personally like this idea. I'll forward it to the team.

Re: Return of SMP

Posted: Mon May 31, 2010 8:30 pm
by Tensu
i kinda like it aswell

Re: Return of SMP

Posted: Mon May 31, 2010 8:54 pm
by LadyPhoenix
having 2 PCs, 1 char jobbing and the 2nd auto picking would get around your 10s check though.

Re: Return of SMP

Posted: Mon May 31, 2010 9:39 pm
by täisdibla
LadyPhoenix wrote:having 2 PCs, 1 char jobbing and the 2nd auto picking would get around your 10s check though.

We can probably make a workaround :) any ideas?

Re: Return of SMP

Posted: Mon May 31, 2010 9:43 pm
by GMNyx
I like this idea but the abuse potential with X vm's is too high :(

Re: Return of SMP

Posted: Mon May 31, 2010 9:51 pm
by täisdibla
GMNyx wrote:I like this idea but the abuse potential with X vm's is too high :(


I got 1 idea already while reading your post, make it so that to receive the item you need to type out a special command that would be different each time.
For example: item is now available, please type /smp xxxx where xxxx represents the random numbers given to the player.
They player will not receive the item and wont receive any more smp until he types it.
This would also remove the need for a timer.

Come on, brainstorm with me :D

Re: Return of SMP

Posted: Mon May 31, 2010 10:02 pm
by LadyPhoenix
what happens if I'm not paying attention and that command goes off screen? Making the rare items limitless would ruin the point of them being rare and hard to make tho :/

Re: Return of SMP

Posted: Mon May 31, 2010 10:09 pm
by täisdibla
LadyPhoenix wrote:what happens if I'm not paying attention and that command goes off screen? Making the rare items limitless would ruin the point of them being rare and hard to make tho :/


That's the whole point, paying attention '-_-

Also you could make it that it repeats the message after some time when you didn't type it in.

Re: Return of SMP

Posted: Mon May 31, 2010 10:15 pm
by GMNyx
people could make a macro to read the command off the screen. Maybe spawn the item very far? like edge of the screen :P