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Make Crits More Useful (Gamble System)

Posted: Fri May 28, 2010 2:35 am
by AntheMz
I have an idea :idea:

Atm Players will only use Crits for donation, why not make a NPC with Gamble System?

e.g. 5~20mill each time Gamble (just dont make it 1mill, most players will have it)

Reward will be..
- x2 Crits
- x0.5 Crits
- x0 Crits (Lose all yer money)
- 1 Sard
- 1 Leaf
- 20 Any Jobs Materials (Low and High materials = All)
- Main Level Experience
- Tactic Level Experience
- A Random Rares (Random Weapon & Rare Effect, also Candle)
- Useful Potion (Dont know what name, like remove stun/slow, +divine potion, revival & teleport elixir and etc)
- Low Level Ring & Necklace
- 10 Fame
- 10 RE
- and many more..

And of course, the better items, the lower chances.

Re: Make Crits More Useful (Gamble System)

Posted: Fri May 28, 2010 3:30 am
by pepex
i think 10 mill will be a good number for the gamble system.

other things to make crit usefull could be:

intead of asking items to enter vd rooms make it ask crit

add a trader that sell tactic exp pills, similar to normal exp pill but only usable on tt center

material merchant: will sell all or most of the materials with a huge overprice.

Re: Make Crits More Useful (Gamble System)

Posted: Fri May 28, 2010 11:06 am
by Tensu
or make the original lotery npc work again?

Re: Make Crits More Useful (Gamble System)

Posted: Fri May 28, 2010 1:01 pm
by GMNyx
Gamble system would be very easy to add since theres already a system for it that uses the arena stones. We will think about this

Re: Make Crits More Useful (Gamble System)

Posted: Fri May 28, 2010 11:52 pm
by LadyPhoenix
GMNyx wrote:Gamble system would be very easy to add since theres already a system for it that uses the arena stones. We will think about this


replace gamble stones with critt for use on the npc and add useful items to the prize pool?