wow

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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junior
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wow

Postby junior » Sat Nov 14, 2009 2:10 am

Genstone
My idea is for items ....
I think I have to drop genstone easier, why very difficult genstone drop or put in mail to sell a price that does not f*** anybody


Parry
I think that also has to increase
the xp Parry, many people are killed on staying in the orc town, could increase the xp one, it dificuta many who do not use vmware for example to food or z until another thing

Crit
I think it can also increase the crit at the beginning of the game for all players at least have 10kk for leveling, buy potion box, or may even come earlier when the city first put 1 npc that clicking on it in check for 5 or 10 kk

Cape

could lower the price of items in the mail, type cape, many players do not have to buy this cover just getting harder for them at the beginning of the game will have many that will make and sell rare to win re-buy and easy cover
Earlier in the dr-int had many people come to buy 3 skins with 1 week's game because of items, so I still think they have to lower the price of the cape

Itens dc1

those items it sells dc1 mail, could take some type map Northen Wanem, West glade, Hegemonia, Tower, a few monsters that was kind of a quest, go 5-6 players and made the quest to drop them
Could also in quests (abyss, undead, big maze) also drop these items

Start server

could the beginning of the server have 1 event of xp3 for 1 week at least, would be a great fight to star crest, clossing class, pits in vd

Secret

could the beginning of the server have 1 event of xp3 for 1 week at least, would be a great fight to star crest, clossing class, pits in vd

VD


increase in vd pits was good too, I think at the beginning of the server will have many players in vd and it will take someone pK and difficult it the UP, then I think they could raise the pit vd


GOOD IS THIS, I THINK THIS IS ONE WHO MAKES MORE SHIT ON SOMETHING YOU CAN HELP

I really know little English, Sry if could not understand

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masterYU
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Re: wow

Postby masterYU » Sat Nov 14, 2009 2:26 am

no exp event, after event nobody will whant to play with lower rates.
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zero tolerance member.
vyseus ftw!
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Shayne
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Re: wow

Postby Shayne » Sat Nov 14, 2009 2:30 am

masterM wrote:no exp event, after event nobody will whant to play with lower rates.

What if you did the opposite, start off with a lower exp than intended and then increase it after a week or so to the normal exp, making players feel like it is faster and giving them more incentive to keep leveling o_o!
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junior
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Re: wow

Postby junior » Sat Nov 14, 2009 2:42 am

shayne The intention was to get some good tt the first week of play

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Kidkiller63
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Re: wow

Postby Kidkiller63 » Sat Nov 14, 2009 2:48 am

i read some then was like wtf and stopped
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Dark_Assassin
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Re: wow

Postby Dark_Assassin » Sat Nov 14, 2009 3:10 am

all horrible idea, not to start a flame or anything,

junior wrote:Genstone
My idea is for items ....
I think I have to drop genstone easier, why very difficult genstone drop or put in mail to sell a price that does not f*** anybody


People should not just be walking around with dbl rares, they should not be put in mall, and the rate in which they drop should not be increase, they were ment to be hard to make cause they give great bonuses, lets keep it that way

junior wrote:Parry
I think that also has to increase
the xp Parry, many people are killed on staying in the orc town, could increase the xp one, it dificuta many who do not use vmware for example to food or z until another thing


Parry is fine the way it is, whats stopping you from learning z and getting thief/warrior stats? z has low stat req and is easily gotten at a low lvl, why cant you z and parry on same acc, and whats stopping you from fooding? macros are not allowed here so i do not see why you cannot food yourself and need a macro to food and z for you

junior wrote:Crit
I think it can also increase the crit at the beginning of the game for all players at least have 10kk for leveling, buy potion box, or may even come earlier when the city first put 1 npc that clicking on it in check for 5 or 10 kk


people have done fine in every other server, NR .my, int, previous servers, old int, so why not now? crit should stay one constant rate, the normal rate

junior wrote:Cape

could lower the price of items in the mail, type cape, many players do not have to buy this cover just getting harder for them at the beginning of the game will have many that will make and sell rare to win re-buy and easy cover
Earlier in the dr-int had many people come to buy 3 skins with 1 week's game because of items, so I still think they have to lower the price of the cape


people have gotten capes one way or another in previous servers, NR, etc. cape prices are fine, whatever theyll be they should keep it like it is, trade lg, make rares, hunt some items, people have done this for a while, they work for what they have, the price doesnt need to be lowered

junior wrote:Itens dc1

those items it sells dc1 mail, could take some type map Northen Wanem, West glade, Hegemonia, Tower, a few monsters that was kind of a quest, go 5-6 players and made the quest to drop them
Could also in quests (abyss, undead, big maze) also drop these items


sorry, i cant understand you, i dont no what you mean by the dc1 mail

junior wrote:Start server

could the beginning of the server have 1 event of xp3 for 1 week at least, would be a great fight to star crest, clossing class, pits in vd


New server, everyone is equal it is already a race to first sc's first CC and the pits of vd, there is no need for a 2x or 3x exp event

junior wrote:Secret

could the beginning of the server have 1 event of xp3 for 1 week at least, would be a great fight to star crest, clossing class, pits in vd


Says nothing about secrets in this suggestion

junior wrote:VD


increase in vd pits was good too, I think at the beginning of the server will have many players in vd and it will take someone pK and difficult it the UP, then I think they could raise the pit vd


this one i do not think is necessary, increasing the pits would cause more conflict, until the mid pit was discovered everyone leveled at the big pit fine, mid pit was found now big pit lvlers pk the mid lvlers vice versa, also macro isnt allowed anymore as stated before, im pretty sure line line leveling is going to be fixed somehow, so you'll have to move around macro-less, like the good old 1-100
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GMSignPainter
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Re: wow

Postby GMSignPainter » Sat Nov 14, 2009 3:32 am

Dark_Assassin wrote:all horrible idea, not to start a flame or anything,

junior wrote:VD


increase in vd pits was good too, I think at the beginning of the server will have many players in vd and it will take someone pK and difficult it the UP, then I think they could raise the pit vd


this one i do not think is necessary, increasing the pits would cause more conflict, until the mid pit was discovered everyone leveled at the big pit fine, mid pit was found now big pit lvlers pk the mid lvlers vice versa, also macro isnt allowed anymore as stated before, im pretty sure line line leveling is going to be fixed somehow, so you'll have to move around macro-less, like the good old 1-100


We already stated that we were going to remove line-lvling from VD ;p
To make it easier, we put a way to cast spell by right clicking on your party members' faces, will be easier for priests to heal the tanker and you will actually have to play and pay attention at what you do to get exp.

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junior
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Re: wow

Postby junior » Sat Nov 14, 2009 3:53 am

very good

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Dark_Assassin
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Re: wow

Postby Dark_Assassin » Sat Nov 14, 2009 9:21 am

GMSignPainter wrote:
Dark_Assassin wrote:all horrible idea, not to start a flame or anything,

junior wrote:VD


increase in vd pits was good too, I think at the beginning of the server will have many players in vd and it will take someone pK and difficult it the UP, then I think they could raise the pit vd


this one i do not think is necessary, increasing the pits would cause more conflict, until the mid pit was discovered everyone leveled at the big pit fine, mid pit was found now big pit lvlers pk the mid lvlers vice versa, also macro isnt allowed anymore as stated before, im pretty sure line line leveling is going to be fixed somehow, so you'll have to move around macro-less, like the good old 1-100


We already stated that we were going to remove line-lvling from VD ;p
To make it easier, we put a way to cast spell by right clicking on your party members' faces, will be easier for priests to heal the tanker and you will actually have to play and pay attention at what you do to get exp.


:D then point proven!
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Tensu
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Re: wow

Postby Tensu » Sat Nov 14, 2009 2:41 pm

i dont like any of junior's idea's either.
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