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2 ideas for priest

Posted: Tue Apr 27, 2010 10:32 pm
by pepex
first of all, as always numbers can be changed.

healing/buff: make it worth, all classes can get tactic/lv exp when doing their job in a group, what i suggest is making healing/buffing give more lv/tactic exp based on the character being healed/buffed:

make it so healing exp is calculated like damage exp, a bit more if posible since healing is single target So if you heal for 20K, it would be like you do 20K damage on a monster and the mosnter's level would be the target's level. Would be an awesome alternative to leeching or making priests blast and not want to heal.


new spell: an idea y drop in another post time ago
name:power of faith
animation:like divine curse but blue
effect:selft cast, increase holy type damage skill, based on wis value
reason to be: to give priest other options than being a ld spammer by making holy spells worth using without breaking the class.
strengh:high holy type damage
weakness:heavily based on wis value around 225 more points than d3 spell wich means low endu or con.


from 0-500 points into wis =0.02 of spell damage per point 0-10%increase
from 501-639 points into wis =0.06 of spell damage per point 30-38%increase
from 640-739 points into wis =0.10 of spell damage per point 64-74%increase
740 points into wis = 0.14 of spell damage per point 103% increase

Re: 2 ideas for priest

Posted: Fri May 07, 2010 8:34 pm
by pepex
any gm/player comment of the idea?

Re: 2 ideas for priest

Posted: Fri May 07, 2010 9:07 pm
by LadyPhoenix
You an make it so healing exp is calculated like damage exp. So if you heal for 20K, it would be like you do 20K damage on a monster and the mosnter's level would be the target's level. Would be an awesome alternative to leeching or making priests blast and not want to heal.

Re: 2 ideas for priest

Posted: Sat May 08, 2010 12:14 am
by pepex
LadyPhoenix wrote:You an make it so healing exp is calculated like damage exp. So if you heal for 20K, it would be like you do 20K damage on a monster and the mosnter's level would be the target's level. Would be an awesome alternative to leeching or making priests blast and not want to heal.


i replace the first one with yours since the idea will work better.

Re: 2 ideas for priest

Posted: Sat May 08, 2010 1:53 am
by LadyPhoenix
well, there is multi target healing (great heal) so I wouldn't say make it more 'cause usually a priest's healing abilities > damage even at max tt.

Re: 2 ideas for priest

Posted: Sat May 08, 2010 3:31 am
by pepex
LadyPhoenix wrote:well, there is multi target healing (great heal) so I wouldn't say make it more 'cause usually a priest's healing abilities > damage even at max tt.


i know but most of the times the warrior is the only one taking big amounts of damage while the rest are disperse (wont get in range) or line up wich in both cases they receive litlle to no damage, olso the casting speed is much slower.

anyway as long as something is implement to make casting heals and buffs give some real profit to priest i am happy (Y).