critrical % up rare

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Like the idea of have critical % rare?

Yes
4
24%
No
9
53%
Idk
3
18%
Idc
1
6%
 
Total votes: 17

HolyHell
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critrical % up rare

Postby HolyHell » Tue Apr 27, 2010 4:10 pm

What do u think? make it like br's %
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Tensu
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Re: critrical % up rare

Postby Tensu » Tue Apr 27, 2010 4:14 pm

i dont think physical attack classes need this to kill anyone... it would just again inbalance the pk
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LadyPhoenix
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Re: critrical % up rare

Postby LadyPhoenix » Tue Apr 27, 2010 6:03 pm

go make critical rares?
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HolyHell
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Re: critrical % up rare

Postby HolyHell » Tue Apr 27, 2010 7:20 pm

LadyPhoenix wrote:go make critical rares?

ima priest this has nothing to do with me x.x
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: critrical % up rare

Postby Cupid » Wed Apr 28, 2010 12:05 am

-1

then "hp % up rare" should be implement vice versa.
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DeathToAll
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Re: critrical % up rare

Postby DeathToAll » Wed Apr 28, 2010 12:16 am

Cupid wrote:-1

then "hp % up rare" should be implement vice versa.


uwahhh cupid is now in vyseus? did you got hypnotize by her?
'-_- The madness!
FallenMoon
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NorthernStar
Lv : 103
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YLLSE

Noeyesee
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Re: critrical % up rare

Postby Noeyesee » Wed Apr 28, 2010 12:40 am

+1

and i will explain why.

Critical give unexpected dammage. This is why critical legend boot for warrior are SO great. Dr came to a point that sometime, when full rared, all you do is calculate the oppenant dammage and prevent it with poting. I already dueled someone for 40 minute. Critical would bring a fun, unexpected face to the game. It would also bring alot of new build, cause atm it's full force. Adding some critical, and if you get lucky, do more dammage than force sometime could be nice.
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Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: critrical % up rare

Postby Cupid » Wed Apr 28, 2010 2:40 am

Noeyesee wrote:+1

and i will explain why.

Critical give unexpected dammage. This is why critical legend boot for warrior are SO great. Dr came to a point that sometime, when full rared, all you do is calculate the oppenant dammage and prevent it with poting. I already dueled someone for 40 minute. Critical would bring a fun, unexpected face to the game. It would also bring alot of new build, cause atm it's full force. Adding some critical, and if you get lucky, do more dammage than force sometime could be nice.

remember that a critical attack is around x1.8 the normal damage.
so people will more go for full critical first instead of force. if this really happens,
I can't imagine thief's 100% ice death with full distant and critical rares.
and fencers 100% fire & rose with full force and critical..

don't forget all rares are 100% combination now.
DeathToAll wrote:
Cupid wrote:-1

then "hp % up rare" should be implement vice versa.


uwahhh cupid is now in vyseus? did you got hypnotize by her?
'-_- The madness!

I'm not the "Cupid" in game. this is just my username for the forum.
Last edited by Cupid on Wed Apr 28, 2010 4:02 am, edited 3 times in total.
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LadyPhoenix
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Re: critrical % up rare

Postby LadyPhoenix » Wed Apr 28, 2010 2:46 am

Noeyesee wrote:
Critical give unexpected dammage. This is why critical legend boot for warrior


hat?
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Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: critrical % up rare

Postby Noeyesee » Wed Apr 28, 2010 4:35 am

was it hat?:O so long ago. Anyway doesn't change the point. Critical rare could bring new build and diversity.
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