d4

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Tensu
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d4

Postby Tensu » Fri Dec 25, 2009 3:33 pm

how about making d4 a lil extra special?

d4 weapons, d4 armors, d4 legends and d4 spells. could realy make a change in the usual putting of stats if those d4 spells/weapons are good enough to hv. now for example priests only go for d3 spells at d4 or atleast very late so they can add more endu at first, but what if the d4 spell would be worth hving as priest so that they dont go full endu first but try getting the d4 spell? it's just an idea, but i think it would change the statting that most older players are used to and it might get us to see different types of priests, archers, warriors, thiefs and wizards.
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pepex
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Re: d4

Postby pepex » Sat Dec 26, 2009 2:20 am

Tensu wrote:how about making d4 a lil extra special?

d4 weapons, d4 armors, d4 legends and d4 spells. could realy make a change in the usual putting of stats if those d4 spells/weapons are good enough to hv. now for example priests only go for d3 spells at d4 or atleast very late so they can add more endu at first, but what if the d4 spell would be worth hving as priest so that they dont go full endu first but try getting the d4 spell? it's just an idea, but i think it would change the statting that most older players are used to and it might get us to see different types of priests, archers, warriors, thiefs and wizards.


could be but those d4 skills/items/spells should have load of stats requirement making people chose between more endu/cha/ or the juicy kickass d4 item/spell, personaly i would love to see:

"priest":
god bless(self):greatly increase physical dmg and defence but cancels the use of spells. or god wrath(rage ball animation): deals damage based on chaneling time, 1 sec initial chaneling then the ball will build up % damage per second till released, cap of 7 secs, % should be bigger every second, to give an idea(using random numbers):
sec_____% gain___damage ( initial 7000)
1_____10%______7700
2_____30%______9100
3_____60%______11200
4_____100%_____14000
5_____150%_____17500
6_____210%_____21700
7_____280%_____26600

arcane blast(need name:oops:):"wizzard":deals damage based not only on tactic but olso on "int" value, sort of life drain but int based.
Last edited by pepex on Sun Dec 27, 2009 2:48 pm, edited 1 time in total.

HolyHell
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Re: d4

Postby HolyHell » Sat Dec 26, 2009 11:01 pm

i like the idea of having higher than just d3 spells/items
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junior
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Re: d4

Postby junior » Sun Dec 27, 2009 2:12 am

i like idea

Charles
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Re: d4

Postby Charles » Sun Dec 27, 2009 11:31 pm

yea... there should be more armor n spells....


but if u add spells u will have to decrease dmg of the rest spells... otherway theres no point lvl so much to get a same dmg spell as the rest and if u rise the dmg it will rape bigtime.... coz BL wit good rares can RAPE
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AshenVex
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Re: d4

Postby AshenVex » Fri Jan 01, 2010 2:10 am

Tensu wrote:how about making d4 a lil extra special?

d4 weapons, d4 armors, d4 legends and d4 spells. could realy make a change in the usual putting of stats if those d4 spells/weapons are good enough to hv. now for example priests only go for d3 spells at d4 or atleast very late so they can add more endu at first, but what if the d4 spell would be worth hving as priest so that they dont go full endu first but try getting the d4 spell? it's just an idea, but i think it would change the statting that most older players are used to and it might get us to see different types of priests, archers, warriors, thiefs and wizards.


+1
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KINGNEWBIE
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Re: d4

Postby KINGNEWBIE » Mon Jan 04, 2010 4:04 am

I don't know if i'll ever make it into the d4's ....
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Blaze
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Re: d4

Postby Blaze » Mon Jan 04, 2010 7:01 am

I would love to see this implemented.
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