The balance of DragonRaja
Posted: Mon Apr 12, 2010 8:58 pm
Warrior : Lightning boom is currently imbalance.
Double attack has a 80% damage from a normal attack, multiplied by 2, that makes 160% damage.
Lightning boom has 80% damage, adding the normal attack, that means lightning boom has a 180% damage.
I suggest while using lightning boom, the user you are attacking, either gets the lightning boom damage OR your normal attack damage ONLY, NOT both!
Do not fix the bug though, if the bug is fixed, lightning boom's damage should be decreased. Even thieves get only 70% from their icing blast, why should warriors get 80% AND being able to attack a LOT of targets in a row.
Increasing Blood earth damage to equal lightning boom's damage. One may say lightning is for attack and earth is for defense. I do not agree. But i do agree on Lightning having a godlike piercing skill and Earth having a godlike physical defense skill. However, the user of both elemental do need to level up. So the "leveling" skill of both elemental should be equal.
Blood earth should be equal to lightning boom.
Lightning shock is already kind-of equal to stone armor. 1 to attack, 1 to defend.
Thunder strike & blood will is actually kind of equal too (equally useless, lol)
Lightning shield is kind-of imba to an earth user since earth has nothing else rather than a 7% increase HP recovery skill. Oh well, stone armor probably makes it up to it.
______________________________________________________
Recovery potions: This is what i strongly suggest.
If you want to avoid being stunned, blind and etc. Team up with a wizard/priest.
Change the effects of recovery potions. Allow them to last for a certain period of time but attack damage decreased, say 50% for the time period. (The time period and decreased damage is the main thing to balance out the pot, GMs should think twice)
Let be the potions are easily made. But they should only be used while one is running away. Not attacking. So decreasing attack damage is the only way to make one run away or just attack with the left over damage you've got, it's your choice really.
Why was the word "attack damage" used? The decreased damage, matters not A spell or Physical attack. Life drain, Fire bird, double attack, any attack damage at all is halved.
This may not be the best suggestion but at least it's better than now and then.
Now, spamming recovery potions while being stunned, blinded, poisoned, confused, cause it can easily be made. It's just imba. Why is the skill there in the first place? Even rares could do the above curse. Erase all of them then.
Before, recovery potions were too hard to be made. So not much wasted time making recovery potion, it wasn't worth the time. Combat skill users being alone was scary...
Double attack has a 80% damage from a normal attack, multiplied by 2, that makes 160% damage.
Lightning boom has 80% damage, adding the normal attack, that means lightning boom has a 180% damage.
I suggest while using lightning boom, the user you are attacking, either gets the lightning boom damage OR your normal attack damage ONLY, NOT both!
Do not fix the bug though, if the bug is fixed, lightning boom's damage should be decreased. Even thieves get only 70% from their icing blast, why should warriors get 80% AND being able to attack a LOT of targets in a row.
Increasing Blood earth damage to equal lightning boom's damage. One may say lightning is for attack and earth is for defense. I do not agree. But i do agree on Lightning having a godlike piercing skill and Earth having a godlike physical defense skill. However, the user of both elemental do need to level up. So the "leveling" skill of both elemental should be equal.
Blood earth should be equal to lightning boom.
Lightning shock is already kind-of equal to stone armor. 1 to attack, 1 to defend.
Thunder strike & blood will is actually kind of equal too (equally useless, lol)
Lightning shield is kind-of imba to an earth user since earth has nothing else rather than a 7% increase HP recovery skill. Oh well, stone armor probably makes it up to it.
______________________________________________________
Recovery potions: This is what i strongly suggest.
If you want to avoid being stunned, blind and etc. Team up with a wizard/priest.
Change the effects of recovery potions. Allow them to last for a certain period of time but attack damage decreased, say 50% for the time period. (The time period and decreased damage is the main thing to balance out the pot, GMs should think twice)
Let be the potions are easily made. But they should only be used while one is running away. Not attacking. So decreasing attack damage is the only way to make one run away or just attack with the left over damage you've got, it's your choice really.
Why was the word "attack damage" used? The decreased damage, matters not A spell or Physical attack. Life drain, Fire bird, double attack, any attack damage at all is halved.
This may not be the best suggestion but at least it's better than now and then.
Now, spamming recovery potions while being stunned, blinded, poisoned, confused, cause it can easily be made. It's just imba. Why is the skill there in the first place? Even rares could do the above curse. Erase all of them then.
Before, recovery potions were too hard to be made. So not much wasted time making recovery potion, it wasn't worth the time. Combat skill users being alone was scary...