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physical pierce rare?

Posted: Sun Apr 11, 2010 7:39 pm
by pepex
the same way wizards have basic ressist to reduce elemental resistance why not adding a rare that reduce total physical resistance? like 2% per grade, as an example:

g10=30% pierce physical resistance
physical resistance=white/blue/red ac+physical spell/skill shields

if oponent has 30% physical resistance his physical resistance will be reduce by 9% = 21%
if oponent has 50% physical resistance his physical resistance will be reduce by 15% =35%
if oponent has 70% physical resistance his physical resistance will be reduce by 21% =49%
if oponent has 90% physical resistance his physical resistance will be reduce by 27% =63%


numbers could be change.

Re: physical pierce rare?

Posted: Sun Apr 11, 2010 8:15 pm
by Tensu
there's already a skill for this so i dont think it should be there in a form of rare

Re: physical pierce rare?

Posted: Mon Apr 12, 2010 3:33 am
by kador
Some rares are already bugged... Wonder what happens if they try to get new ones :P

Re: physical pierce rare?

Posted: Mon Apr 12, 2010 4:10 am
by Noeyesee
I would like to see armor penetration too.

Re: physical pierce rare?

Posted: Sat May 01, 2010 8:53 pm
by LadyPhoenix
This should only apply to resistance from spells or else it will be another way to make thief godly. Anything that increase damage or lower defense with % will OP thief because % stacked on top of % is usually a big different.

Re: physical pierce rare?

Posted: Sat May 01, 2010 9:33 pm
by pepex
LadyPhoenix wrote:This should only apply to resistance from spells or else it will be another way to make thief godly. Anything that increase damage or lower defense with % will OP thief because % stacked on top of % is usually a big different.


sory but i didnt get what you try to say.

the skill dosent stack, multi hits wont give bonus effect x "number", or you refer that critical hidding + pierce rare will be op?

Re: physical pierce rare?

Posted: Sat May 01, 2010 9:39 pm
by LadyPhoenix
I'm referring to distant rares (%) + force rares (fixed number) + z (+%) + your piercing rare (%). So a thief's long distance hit will become very OP.

Re: physical pierce rare?

Posted: Tue May 04, 2010 7:11 am
by täisdibla
LadyPhoenix wrote:I'm referring to distant rares (%) + force rares (fixed number) + z (+%) + your piercing rare (%). So a thief's long distance hit will become very OP.


Look at the numbers, I think you are overreacting.
T-up for concept.

Re: physical pierce rare?

Posted: Fri May 14, 2010 7:31 pm
by pepex
LadyPhoenix wrote:I'm referring to distant rares (%) + force rares (fixed number) + z (+%) + your piercing rare (%). So a thief's long distance hit will become very OP.


numbers could be changed, but i still think this is something that should be done to counter all those turtle characters with loads of ac that couple with sfd make them nearly inmortal, olso a good way to deal with skills like sanctury or protect from range.

Re: physical pierce rare?

Posted: Sat May 15, 2010 3:27 am
by Cupid
I'm not tryna be rude here.. but you can just tell priest and wizard to die '-_-