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enhant hammer success rate

Posted: Sun Mar 26, 2017 2:06 am
by e8180kimo
Tried on mantles and +10 box from mall, success rate is around 20% '-_- too low

Re: enhant hammer success rate

Posted: Sun Mar 26, 2017 3:31 am
by Ampz
u are lucky.

i enchanted 20 gemboxes / capes in the past. all of them broked GG :D

good luck :D

Re: enhant hammer success rate

Posted: Sun Mar 26, 2017 3:32 am
by GMSignPainter
Enchant Hammer success rate hasn't been changed in this patch, only the maximum grade.

Re: enhant hammer success rate

Posted: Sun Mar 26, 2017 7:40 am
by e8180kimo
GMSignPainter wrote:Enchant Hammer success rate hasn't been changed in this patch, only the maximum grade.


ss has recorded how many succeeded and failed.

But before the patch was around 25-30%. Today I tested 300+, it's about 20% :shock:

I Would recommend increasing the rate

update:

320 Def mantles: Ac+9*1, AC+6*4 :W: (8000re * 320 = 2,560,000RE)

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 2:53 am
by bminickw
I would agree with increasing rate... this is a lot of money, with a lot of randomized chances, 50% chance would be fine.

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 3:26 am
by rhy7747
+1 50% increase :scis:

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 3:40 am
by Ampz
a fusible should be added to avoid failing more than 5 times on row.

each fail add % rate to the next enchant. so you can prevent hammer being failing for more than 5 times on row.

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 4:33 am
by ricky
Ampz wrote:a fusible should be added to avoid failing more than 5 times on row.

each fail add % rate to the next enchant. so you can prevent hammer being failing for more than 5 times on row.


+1

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 9:24 am
by GMSignPainter
Moved to Suggestions forum as it's not related to Beta.

Re: enhant hammer success rate

Posted: Mon Mar 27, 2017 4:20 pm
by e8180kimo
50% would be fine since there are lots of effects including blue and red effects

ampz's suggestion is also good because the only way to get hammer is from gold coin, which would not be too OP.