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Improvement on Castle War
Posted: Fri Aug 05, 2016 12:37 am
by proeel
Add:
- Public announcement on which gate/stones are been attacked. (Like war system)
- Add cold-down to /revival, need to be in at least ghost-form to use such commend
Improve:
- Improve stone hp by 200% or improve defense power by 200%
- Improve reward from med maps to high maps
Reasons:
To me, CW is more about enjoy the fight (for whoever uses SS/Stones armor or end quickly, you may have your plans but let others have the fun) Also, regarding to the reward, I believe it drops 1-2 med maps? sometime it drops nothing. That is not attractive. Even a maze boss 100% guarantee drops 1-2 maps (high or above). So i suggest the CW to have better reward. Since some CW only have less than 5 players join, I will say nothing great in value. Improve it to high maps should be fine. So it will not become a "farm".
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 12:38 am
by bminickw
Agree with everything said here except the 200%.. should be 300%

Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 12:47 am
by Ampz
to much stones, hard to move the whole def. 3 with more hp should concentrate more the pk
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 12:51 am
by bminickw
Not a bad idea. But I think this would require a lot more coding to do.
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 12:56 am
by bob
proeel wrote:Add:
- Public announcement on which gate/stones are been attacked. (Like war system)
- Add cold-down to /revival, need to be in at least ghost-form to use such commend
Improve:
- Improve stone hp by 200% or improve defense power by 200%
- Improve reward from med maps to high maps
Reasons:
To me, CW is more about enjoy the fight (for whoever uses SS/Stones armor or end quickly, you may have your plans but let others have the fun) Also, regarding to the reward, I believe it drops 1-2 med maps? sometime it drops nothing. That is not attractive. Even a maze boss 100% guarantee drops 1-2 maps (high or above). So i suggest the CW to have better reward. Since some CW only have less than 5 players join, I will say nothing great in value. Improve it to high maps should be fine. So it will not become a "farm".
+1 agree today cw ended so quickly like 5minutes And How about opening up the other maps Prairie war-field and Island war-field kinda boring using the same map.
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 1:05 am
by proeel
I think even increase to 200% hp wont make a huge difference. Since its not heal-able.
and i believe we once ended a CW in 6 mins with just 2 rangers.
I think it will be more fair to the defense nation as they have to defend one whole hour to win
but the attacking nation only need relatively less time to win the war.
200-250% hp should be fine. (in my expectation and i believe its less coding to do, so GMSP can focus on other stuff as well)
We can always implement it and test for a week and provide more feedback on the amount.
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 1:22 am
by Ampz
will not. all depends on wich blaster blast it.
Maybe a damage cap on the stone can fix this problem.
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 1:22 am
by proeel
Just to add on...
It will be great if
first boss drop 1-2 low
second boss drop 1-2 med
last boss drop 1-2 high
Im not sure if it should 100% guarantee drop 2 but 100% guarantee drop 1 should be fine.
(my opinion, feel free to post what you think abt this suggestion)
The minimum number of players to finish all 3 bosses should be 3-4
So in advantage, each one of them are able to get at least 1 map should be a fair reward (regardless of map level)
Re: Improvement on Castle War
Posted: Fri Aug 05, 2016 1:49 am
by SimpleStupid
Agree all of those. CW has to make changes, defense side always lose and also winner not really get valued rewards.
Re: Improvement on Castle War
Posted: Wed Aug 10, 2016 3:16 am
by Metalarg
agree with modify the Castle war, as i am lazy to make a good tought i just going to say that all changes that ppl propouse i like it!
