Page 1 of 1

Weapon balances.

Posted: Sun Jun 12, 2016 2:03 am
by BenedictOh
I am Not gonna talk about dbl handed weapons here.
anyway at this moment, spear has best damage among other 1 handed weapons right? also it saves more stats than other weapons, cuz everyone use harper shoes. also it can use pepsi without swapping.
so far I see spear is way more superior than any other weapons. (plz dont talk about shining weapons, almost all warriors use lg weapons)
however I dont see any advantages of using other 1 handed weapons except they are cheaper than spears. I want to suggest balance those weapons. If one weapon is benefiting in certain area, there should be some disadvantges as well. However spear has only advantages but no disadvantage.

I know that many of you who bought that expensive d3 g7 or 8 spear will hate this idea. but I just want to listen some logical reason of why only spear has to be so much better than other 1handed weapons.

Re: Weapon balances.

Posted: Sun Jun 12, 2016 2:50 am
by bminickw
Great idea! GM should consider.

Re: Weapon balances.

Posted: Sun Jun 12, 2016 3:17 am
by bminickw
Oh.. I must ask.. Since its your suggestion.

What do you think should happen to other one hand weapons? Same damage as pike? Points needed aren't that much different.

With the new changes.. I don't see why warriors would want Harper shoes. Dual 3 items give a lot of white AC...

So the only advantage is pike having slightly higher damage.

Re: Weapon balances.

Posted: Sun Jun 12, 2016 4:31 am
by BenedictOh
bminickw wrote:Oh.. I must ask.. Since its your suggestion.

What do you think should happen to other one hand weapons? Same damage as pike? Points needed aren't that much different.

With the new changes.. I don't see why warriors would want Harper shoes. Dual 3 items give a lot of white AC...

So the only advantage is pike having slightly higher damage.


hmm i was just wondering what other people are thinking about this. cuz I wanna see more variety of weapons just my opinion. balance right now is not too bad.

Re: Weapon balances.

Posted: Sun Jun 12, 2016 4:40 am
by mofomaycry
with same setup (full force with robber + desire), basically all warrior can do same type of "burst" damage, the only difference are the "visible" damage

Re: Weapon balances.

Posted: Sun Jun 12, 2016 5:22 am
by SimpleStupid
Player choose to use pike is not because of its slightly better damage, or harper or whatever. it's for Pepsi.
Maybe the dev team could do some unique skills for each weapon set, that would be really cool.

Re: Weapon balances.

Posted: Sun Jun 12, 2016 5:57 am
by BenedictOh
SimpleStupid wrote:Player choose to use pike is not because of its slightly better damage, or harper or whatever. it's for Pepsi.
Maybe the dev team could do some unique skills for each weapon set, that would be really cool.


yeah thats actually reallly good idea. or give them some other unique characteristics such as give 1hand sword a slightly faster attack speed or something like that.Idk there should be many good ideas but I guess we shouldnt expect too much right?