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Stack Speed Recovery Potion
Posted: Sat Jan 30, 2016 2:34 am
by Krypton
Hi,
Can we stack Speed Recovery Potion? Or have a special potbox for it? I noticed this server uses a lot of "Pepsi" slow and Mage stuns spells.
Would be helpful.
Thanks,
Krypton
Re: Stack Speed Recovery Potion
Posted: Mon Feb 01, 2016 6:02 pm
by SimpleStupid
Curse need to be nerfed.
Pepsi should be two charges only.
Stun/stone/divine curse should only work on one target, like AC drop.
Re: Stack Speed Recovery Potion
Posted: Mon Feb 01, 2016 9:39 pm
by SjokzArmpit
Re: Stack Speed Recovery Potion
Posted: Mon Feb 01, 2016 9:57 pm
by Thomas
SimpleStupid wrote:Curse need to be nerfed.
Pepsi should be two charges only.
Stun/stone/divine curse should only work on one target, like AC drop.
-My suggestion would be to fix so miss doesent proc pepsi same like with ac drop this way charges are ok
2 charges mean nothing to high level players.
-Blind should disapear when change of maps.
-Holy cure remove stone
Not big changes but have significant effect allready.
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 2:56 am
by SimpleStupid
Agree, proc on miss is not making any sense, not only pepsi.
The idea behind 2 charges, instead of 1 or 3 charges, is I think 1 charge may let pepsier harder to chase a target, and 3 charges is not much different than original(5). 2 charges require a little more skill in team pvp, or you gonna need a lot speedy pots. Like now the pepsier just spamming speed pot every 5 hits, which I think is way too OP(easy) for this skill.
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 6:58 pm
by PowerRangers
Good point SS。
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 7:33 pm
by ccy
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 7:52 pm
by bminickw
But pepsi is OP as f***. I don't care who you are.
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 8:58 pm
by SimpleStupid
Weak. G8 smart helps me survive from X?
Try to provide your point so we can discuss, positively.
Re: Stack Speed Recovery Potion
Posted: Tue Feb 02, 2016 10:38 pm
by GMbluefire
As noted in the patch notes for tomorrow, we are nerfing the slow effect of horn of iceberg by half. The purpose is to make it useful against spell casters (cast speed increase hasn't been touched) while providing a minor bonus in slow. Right now, horn of iceberg has the best of three worlds: the best slow, the only (I think) cast speed increase skill, and without a viable counter. We are knocking down one of the advantage and we plan on taking it from there based on feedback. The process will be incremental to ensure we don't nerf the skill too much. Your feedback is very important in this process so please feel free to continue discussing after experiencing the updated skill. Thank you all for your input!