Stack Speed Recovery Potion

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Krypton
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Joined: Thu Jan 07, 2010 6:18 pm

Stack Speed Recovery Potion

Postby Krypton » Sat Jan 30, 2016 2:34 am

Hi,

Can we stack Speed Recovery Potion? Or have a special potbox for it? I noticed this server uses a lot of "Pepsi" slow and Mage stuns spells.

Would be helpful.

Thanks,
Krypton
Help me I'm a noob. :help:

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SimpleStupid
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Re: Stack Speed Recovery Potion

Postby SimpleStupid » Mon Feb 01, 2016 6:02 pm

Curse need to be nerfed.
Pepsi should be two charges only.
Stun/stone/divine curse should only work on one target, like AC drop.
顺风速上可装逼,逆风回城可挂机 8-)

SjokzArmpit
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Re: Stack Speed Recovery Potion

Postby SjokzArmpit » Mon Feb 01, 2016 9:39 pm

SimpleStupid wrote:Pepsi should be two charges only.


how is that nerfing pepsi? that is only nerfing it for players who cant afford to buy CP pots for unlimited CP. the problem was never the number of charges it had... '-_- '-_- '-_-

if that is the case then we should have reduced defood skill charges instead of removing it from game '-_- '-_- '-_-

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Thomas
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Re: Stack Speed Recovery Potion

Postby Thomas » Mon Feb 01, 2016 9:57 pm

SimpleStupid wrote:Curse need to be nerfed.
Pepsi should be two charges only.
Stun/stone/divine curse should only work on one target, like AC drop.


-My suggestion would be to fix so miss doesent proc pepsi same like with ac drop this way charges are ok
2 charges mean nothing to high level players.
-Blind should disapear when change of maps.
-Holy cure remove stone

Not big changes but have significant effect allready.

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SimpleStupid
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Re: Stack Speed Recovery Potion

Postby SimpleStupid » Tue Feb 02, 2016 2:56 am

Agree, proc on miss is not making any sense, not only pepsi.
The idea behind 2 charges, instead of 1 or 3 charges, is I think 1 charge may let pepsier harder to chase a target, and 3 charges is not much different than original(5). 2 charges require a little more skill in team pvp, or you gonna need a lot speedy pots. Like now the pepsier just spamming speed pot every 5 hits, which I think is way too OP(easy) for this skill.
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PowerRangers
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Re: Stack Speed Recovery Potion

Postby PowerRangers » Tue Feb 02, 2016 6:58 pm

Good point SS。

ccy
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Re: Stack Speed Recovery Potion

Postby ccy » Tue Feb 02, 2016 7:33 pm

i dun think pepsi is way too op as a pepsier.. :hmpf: :hmpf:

just like a wiz never think his bl is way too op ,even g8 eva didnt work at all (Y) (Y) (Y)
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bminickw
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Re: Stack Speed Recovery Potion

Postby bminickw » Tue Feb 02, 2016 7:52 pm

ccy wrote:i dun think pepsi is way too op as a pepsier.. :hmpf: :hmpf:

just like a wiz never think his bl is way too op ,even g8 eva didnt work at all (Y) (Y) (Y)


But pepsi is OP as f***. I don't care who you are.
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SimpleStupid
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Re: Stack Speed Recovery Potion

Postby SimpleStupid » Tue Feb 02, 2016 8:58 pm

ccy wrote:i dun think pepsi is way too op as a pepsier.. :hmpf: :hmpf:

just like a wiz never think his bl is way too op ,even g8 eva didnt work at all (Y) (Y) (Y)


Weak. G8 smart helps me survive from X?
Try to provide your point so we can discuss, positively.
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GMbluefire
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Re: Stack Speed Recovery Potion

Postby GMbluefire » Tue Feb 02, 2016 10:38 pm

As noted in the patch notes for tomorrow, we are nerfing the slow effect of horn of iceberg by half. The purpose is to make it useful against spell casters (cast speed increase hasn't been touched) while providing a minor bonus in slow. Right now, horn of iceberg has the best of three worlds: the best slow, the only (I think) cast speed increase skill, and without a viable counter. We are knocking down one of the advantage and we plan on taking it from there based on feedback. The process will be incremental to ensure we don't nerf the skill too much. Your feedback is very important in this process so please feel free to continue discussing after experiencing the updated skill. Thank you all for your input!


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