[Visual]Buff(debuff) timers.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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täisdibla
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[Visual]Buff(debuff) timers.

Postby täisdibla » Sun Apr 04, 2010 7:53 pm

Add buff timers somewhere on the screens.
Make it like there's a text or ICON of a skill indicating that you have that particular buff/debuff on you and next to it a timer which shows the duration that the buff will still last in seconds.
For example with buffs there could be green text and timer.
Enchant Weapon - 23s
Dragon Scale - 55s

with debuffs red buffs and timer
Slow - 18s
Blindness - 11s


OR you could make it so that a miniature version of the skill icon is shown somewhere on your screen ( in an area where it wont disturb the player ) and next to them a text timer which shows how much longer the buff/debuff lasts. You could also tint the skill icons green and red depending on them being a buff or debuff.
for example lets pretend is a miniature DS icon tinted green
▇ - 55s
and pretend is a miniature blindness icon tinted red
▇ - 11s

This would open up new strategies in PvE and PvP as players could plan moves ahead since they can see how long exactly more it will take for the buff/debuff to wear off and also if someone stuns you with curse rares you can see that you will be here for another 3 minutes and just relog instead.

There could also be buff icons under the icons of party members so you can easily see when someone needs enchant weapon/power of pray and save from danger/protection.
Lets pretend the big box is a party member icon and the small ones are miniature icons indicating which buffs your party member currently has.




Wow my party member has sfd but no Zerk, I better hurry up and cast it on him. oh he also has "blindness" casted on him, I better cure him right away.

This would make buffing/dispelling in parties easier and it would make the user interface more newbie friendly.

Edit: Also I have a new option I thought of: When a buff is about to run you get a text message saying for example:
The Lightning Shield buff is about to wear off...

Please discuss...
Last edited by täisdibla on Tue Apr 13, 2010 5:55 am, edited 1 time in total.

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Tensu
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Re: [Visual]Buff(debuff) timers.

Postby Tensu » Mon Apr 05, 2010 12:49 am

more skilled players would say to remember the times a lil by head/instinct... it changes every time u change get more int/wis and tt tho
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täisdibla
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Re: [Visual]Buff(debuff) timers.

Postby täisdibla » Mon Apr 05, 2010 12:08 pm

Tensu wrote:more skilled players would say to remember the times a lil by head/instinct... it changes every time u change get more int/wis and tt tho


Yes I am aware of that, and I want to let them know that is an invalid argument.

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SquirelTime
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Re: [Visual]Buff(debuff) timers.

Postby SquirelTime » Tue Apr 06, 2010 4:42 pm

i think this is a pretty good idea. a lot of games have this feature and it does make partying a lil bit easier. means no "z......z.....zz......z.....z...."etc lol
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balzak
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Re: [Visual]Buff(debuff) timers.

Postby balzak » Tue Apr 06, 2010 5:33 pm

i like this idea but i would prefer if they fix the visual effect of buffs to show more accurate when someone has an effect active even when they were off of your screen when they activate the spell...
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LadyPhoenix
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Re: [Visual]Buff(debuff) timers.

Postby LadyPhoenix » Tue Apr 06, 2010 5:59 pm

+1

nature/magi vigor, aid, masking, curse rares later on in the game changes this drastically and makes it hard to time even for experienced players. Plus that's an easy work around for the graphics bug which is harder to fix.
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Ravenz
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Re: [Visual]Buff(debuff) timers.

Postby Ravenz » Tue Apr 06, 2010 6:03 pm

+1

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Araeto
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Re: [Visual]Buff(debuff) timers.

Postby Araeto » Sat Apr 10, 2010 7:29 am

With the spells not showing when loaded offscreen, take a look at the invisible spell. It makes you still look invisible even if loaded offscreen, if you can somehow find a way to make it work for the others aswell that would be great but only problem I can think of it causing is having to send more information from players to server
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SquirelTime
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Re: [Visual]Buff(debuff) timers.

Postby SquirelTime » Sat Apr 10, 2010 12:35 pm

also there are sum spells/skills which dont have any visual to let u know either way. ice shield for example, the only way to know if that is still on you is by getting hit by a monster.
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GMNyx
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Re: [Visual]Buff(debuff) timers.

Postby GMNyx » Sat Apr 10, 2010 7:38 pm

this would make pk less fun imo


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