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shield suggestion

Posted: Thu Apr 01, 2010 1:52 am
by pepex
as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def

Re: shield suggestion

Posted: Thu Apr 01, 2010 2:00 am
by grofire
no on that

Re: shield suggestion

Posted: Thu Apr 01, 2010 2:13 am
by refresh
pepex wrote:as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def

No real is more cool.

Re: shield suggestion

Posted: Thu Apr 01, 2010 2:17 am
by ADVERIC=
no thx

Re: shield suggestion

Posted: Thu Apr 01, 2010 3:22 am
by LadyPhoenix
Would be nice but it might make shield warriors and thief OP.

Re: shield suggestion

Posted: Thu Apr 01, 2010 6:32 am
by ArcherXD
pepex wrote:as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def



Archer: 0.00 mod / with 100tt= 00def / with 200tt= 00def

0000000000000000000000000000000000000000000000000000000000000

Re: shield suggestion

Posted: Thu Apr 01, 2010 7:40 am
by Silencer
They really should've explored the idea of making shields thief/warrior exclusive. In return, give defense to staves (not too much) and make magery staves accessible (able to craft them perhaps) while giving magery staves white vigor effect.

Re: shield suggestion

Posted: Thu Apr 01, 2010 12:00 pm
by Tensu
i like a big part of the suggestion, however, thiefs and warriors are gonna turn out to be unkillable with this numbers... espeacially thief gets a lot of parry and with the 40 def shield they're already hard enough to kill

Re: shield suggestion

Posted: Thu Apr 01, 2010 7:20 pm
by LadyPhoenix
Maybe instead of a defense modifier, you can do a static number or give a static HP boost (like +5 hp for every parry level) instead.

Re: shield suggestion

Posted: Thu Apr 01, 2010 9:56 pm
by SquirelTime
hmmm, i think it would make sense for the parry lvl to slightly increase evasion. as skill with a shield means to not get hit and counter attacks (i a medi-evil re-inactor i know lol)

dont really like the idea of a hp boost