Page 1 of 1

suggestion of "Monster drop ring"

Posted: Tue Sep 18, 2012 9:48 am
by luminas
a.Set of maximum ring drop probability:

1.the probability we get enchant hammer is (5/100)x(3/10)=1.5%,so we set the maximum probability must lower than 1.5% .

2. gambling onetime have to pay 30M crit, normally a person want to get 30 M crit more than 1 hour, and I set 1 hour be a basic. The monster we choose Barlog , assume kill 1 Barlog need 2 minutes , that means we can kill 30 Barlog in one hour , and I let (1.5% ÷ 30)=0.05% , this is the maximum of ring drop probability~~.



b.The probability of "Blue and Red" and "Rare LV":

1. Make an example of Barlog too , we definite “ring drop probability”is (A) , “the probability of Blue and Red” is (B) , “probability of each rare”is (C) .

2. (B) we assume blue rare has probability 20% , red rare has probability 80%.。

3. (C) we assume same Lv has same probability (1g=+1) , when ring's Lv is high , then probability will be very low. Assume “probability of 6g” is 1% ,“probability of 5g” is 1.5%,“probability of 4g” is 2%,“probability of 3g” is 2.5%,“probability of 2g” is 13%,“probability of 1g” is 80%, it’s same as red rare.

4. If we want get a 4g ring from Barlog , the probability is (A)x(B)X(C):(0.05%)x(20%)x(2%)=(2/1000000) , and if we want get a +4 ring from Barlog, the probability is (0.05%)x(80%)x(2%)=(8/1000000)

5. Succubar will drop maximum rare is 5g、+5 , Fatal will drop maximum rare is 4g、+4 , Cyc will drop maximum rare is 3g、+3 , Bear will drop maximum rare is 2g、+2 .

6.
Succubar :
“probability of 5g” is 1% ,
“probability of 4g” is 1.5%,
“probability of 3g” is 2%,
“probability of 2g” is 10%,
“probability of 1g” is 85.5%,“,
it’s same as red rare.

Fatal:
“probability of 4g” is 1%,
“probability of 3g” is 1.5%,
“probability of 2g” is 8%,
“probability of 1g” is 89.5%,“,
it’s same as red rare.

Cyc:
“probability of 3g” is 1%,
“probability of 2g” is 1.5%,
“probability of 1g” is 97.5%,“,
it’s same as red rare.

Bear:
“probability of 2g” is 1%,
“probability of 1g” is 99%,“,
it’s same as red rare.



c.Drop ring set:

1.As blue rare and red rare increase ,the “Defense of power(Dop)” decrease and HP decrease too!
----Blue rare-------------------Red rare
G1: Dop-3_______________+1:HP-165
G2: Dop-5_______________+2:HP-330
G3: Dop-7_______________+3:HP-714
G4: Dop-9_______________+4:HP-987
G5: Dop-13_______________+5:HP-1428
G6: Dop-17_______________+6:HP-1974

2.Goal of Dop: Avoid wiz and priest still be maximum ac when they get extra rare.And this can strengthen warrior、thief、archer ,but they have to pay some price is the Dop decrease.

3. Goal of idea: increase the fun of DR, rare distribute more polybasic ,and old player can still enjoy in hunt ring.

Re: suggestion of "Monster drop ring"

Posted: Tue Sep 18, 2012 9:51 am
by lemonbone
You mean dropping grade 5 ring?

Re: suggestion of "Monster drop ring"

Posted: Tue Sep 18, 2012 9:56 am
by luminas
lemonbone wrote:You mean dropping grade 5 ring?


ya ~ if you hunt Barlog the rate is (0.05%)x(20%)x(1.5%)=(1.5/1000000)

and when you wear this ring , you Defense of power will decrease 14 T_T !!!!

Re: suggestion of "Monster drop ring"

Posted: Tue Sep 18, 2012 1:47 pm
by kador
luminas wrote:
lemonbone wrote:You mean dropping grade 5 ring?


ya


I had to skip the 1st post cuz its kinda too early and i didnt understand anything =P

But by that quote, I disagree to this idea :?

Re: suggestion of "Monster drop ring"

Posted: Wed Sep 19, 2012 12:02 am
by luminas
luminas wrote:
lemonbone wrote:You mean dropping grade 5 ring?


ya




you ignore most important thing is "probability of drop ring" and the Dop decrease @@"

Re: suggestion of "Monster drop ring"

Posted: Wed Sep 19, 2012 1:11 am
by Fathertime67
luminas wrote:a.Set of maximum ring drop probability:

1.the probability we get enchant hammer is (5/100)x(3/10)=1.5%,so we set the maximum probability must lower than 1.5% .

2. gambling onetime have to pay 30M crit, normally a person want to get 30 M crit more than 1 hour, and I set 1 hour be a basic. The monster we choose Barlog , assume kill 1 Barlog need 2 minutes , that means we can kill 30 Barlog in one hour , and I let (1.5% ÷ 30)=0.05% , this is the maximum of ring drop probability~~.



b.The probability of "Blue and Red" and "Rare LV":

1. Make an example of Barlog too , we definite “ring drop probability”is (A) , “the probability of Blue and Red” is (B) , “probability of each rare”is (C) .

2. (B) we assume blue rare has probability 20% , red rare has probability 80%.。

3. (C) we assume same Lv has same probability (1g=+1) , when ring's Lv is high , then probability will be very low. Assume “probability of 6g” is 1% ,“probability of 5g” is 1.5%,“probability of 4g” is 2%,“probability of 3g” is 2.5%,“probability of 2g” is 13%,“probability of 1g” is 80%, it’s same as red rare.

4. If we want get a 4g ring from Barlog , the probability is (A)x(B)X(C):(0.05%)x(20%)x(2%)=(2/1000000) , and if we want get a +4 ring from Barlog, the probability is (0.05%)x(80%)x(2%)=(8/1000000)

5. Succubar will drop maximum rare is 5g、+5 , Fatal will drop maximum rare is 4g、+4 , Cyc will drop maximum rare is 3g、+3 , Bear will drop maximum rare is 2g、+2 .

6.
Succubar :“probability of 5g” is 1% ,“probability of 4g” is 1.5%,“probability of 3g” is 2%,“probability of 2g” is 10%,“probability of 1g” is 85.5%,“, it’s same as red rare.

Fatal: “probability of 4g” is 1%,“probability of 3g” is 1.5%,“probability of 2g” is 8%,“probability of 1g” is 89.5%,“, it’s same as red rare.

Cyc: “probability of 3g” is 1%,“probability of 2g” is 1.5%,“probability of 1g” is 97.5%,“, it’s same as red rare.

Bear: “probability of 2g” is 1%,“probability of 1g” is 99%,“, it’s same as red rare.



c.Drop ring set:

1.As blue rare and red rare increase ,the “Defense of power(Dop)” decrease and HP decrease too!
----Blue rare-------------------Red rare
G1: Dop-3_______________+1:HP-165
G2: Dop-5_______________+2:HP-330
G3: Dop-7_______________+3:HP-714
G4: Dop-9_______________+4:HP-987
G5: Dop-13_______________+5:HP-1428
G6: Dop-17_______________+6:HP-1974

2.Goal of Dop: Avoid wiz and priest still be maximum ac when they get extra rare.And this can strengthen warrior、thief、archer ,but they have to pay some price is the Dop decrease.

3. Goal of idea: increase the fun of DR, rare distribute more polybasic ,and old player can still enjoy in hunt ring.

Sum this up please. Thanks.

Re: suggestion of "Monster drop ring"

Posted: Wed Sep 19, 2012 1:42 am
by Ipwn_
Basically, make Soccu, bear, cyc, fatal, and balrog drop g1-g6 rings at an incredibly low rate, so low in fact that you'll be damn lucky to get a g4. Stronger monsters have a slightly higher chance to drop a ring than others (More likely to get one from Soccu than from DB)

4. If we want get a 4g ring from Barlog , the probability is (A)x(B)X(C):(0.05%)x(20%)x(2%)=(2/1000000)
(.0002% chance for a g4 blue ring)

and if we want get a +4 ring from Barlog, the probability is (0.05%)x(80%)x(2%)=(8/1000000)
(.0008% chance for a red g4 ring to drop)

Rings randomly generate which grade they are, with them being much more likely to be g1 than anything higher (read post for #s, getting tired of this)

Wearing the rings will make your character slightly weaker (lose ac for blue rares, lose hp for red) to keep them from being to OP.
1.As blue rare and red rare increase ,the “Defense of power(Dop)” decrease and HP decrease too!
----Blue rare-------------------Red rare
G1: Dop-3_______________+1:HP-165
G2: Dop-5_______________+2:HP-330
G3: Dop-7_______________+3:HP-714
G4: Dop-9_______________+4:HP-987
G5: Dop-13_______________+5:HP-1428
G6: Dop-17_______________+6:HP-1974


This post doesn't express my position on the idea, just a much more condensed version.

Re: suggestion of "Monster drop ring"

Posted: Sun Oct 07, 2012 7:39 am
by muking
+100000 again!!
nice suggestions! keep going bro and never give up although gm team may never change and considered!