Balancing Stroke and Agility Candles.

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täisdibla
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Balancing Stroke and Agility Candles.

Postby täisdibla » Sat Mar 17, 2012 10:52 am

täisdibla wrote:Instead of Stroke Candle giving 100% accuracy, make it ignore 50% of the enemy's physical evasion rate upon attacking them. This way, when Stroke is activated and the enemy has G10 smart, it will all be negated. If the enemy has an agility candle, the effect will be negated, the candles cancel each other out, so it's fair. If the enemy has G10 Smart + Agility Candle, they will have +50%-50%+37%=+37% chance to dodge incoming physical attacks. Their G10 smart will still work properly instead of agility candle ( which is 50% )
This would balance stroke and agility candles.

Eleval
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Re: Balancing Stroke and Agility Candles.

Postby Eleval » Sat Mar 17, 2012 3:08 pm

Honestly I think it's fine as it is now. Agility candles are way harder to make than stroke. And nobody ever said they were unbalanced.
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Re: Balancing Stroke and Agility Candles.

Postby täisdibla » Sat Mar 17, 2012 3:47 pm

Eleval wrote:Honestly I think it's fine as it is now. Agility candles are way harder to make than stroke. And nobody ever said they were unbalanced.

Both candles require the exact same things to make, what are you going on about?
Also, I say they're unbalanced, because they obviously are. Perhaps no one ever bothered to use the power of logic in the case of candles.

Biased wizard. :roll:

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Titus
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Re: Balancing Stroke and Agility Candles.

Postby Titus » Sat Mar 17, 2012 3:54 pm

Agility counters stroke , but nothing counters agility.
+1 to taisdibla sugestion. If Agility candle are harder to make, perhaps intead of 50% Vs 50% you can do 60% vs 40% , its better than 100% vs 0% .

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Re: Balancing Stroke and Agility Candles.

Postby täisdibla » Sat Mar 17, 2012 3:56 pm

Titus wrote:Agility counters stroke , but nothing counters agility.
+1 to taisdibla sugestion. If Agility candle are harder to make, perhaps intead of 50% Vs 50% you can do 60% vs 40% , its better than 100% vs 0% .

Both require sturgeon and beewax. Making them has the same difficulty.

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Re: Balancing Stroke and Agility Candles.

Postby Eleval » Sat Mar 17, 2012 8:22 pm

For the stroke candle, G1 is enough and a G1 isn't hard to make...
Agility candle you need at least a G4 one to make it efficient. This require much more Sturgeons and leaves as well.
This is way agility candles are way harder to make.
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Re: Balancing Stroke and Agility Candles.

Postby täisdibla » Sat Mar 17, 2012 9:05 pm

Eleval wrote:For the stroke candle, G1 is enough and a G1 isn't hard to make...
Agility candle you need at least a G4 one to make it efficient. This require much more Sturgeons and leaves as well.
This is way agility candles are way harder to make.

What the hell are you talking about? Agility candle is 50% at all levels. THEY ARE EXACTLY THE SAME. Based on your logic, you need a g4 stroke candle to make it effective as well!
The same way people use g1 strokes, you could use g1 agility instead of getting them to g4. They're both effective.
Can you seriously not see your bias here or are you ignoring it?

They're exactly the same to make, they should counter each other. Not that agility counters stroke and can't be countered itself. Balance the damn candles.

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Re: Balancing Stroke and Agility Candles.

Postby KarvinenDR » Sat Mar 17, 2012 9:32 pm

never used stroke, is it longer than 30seconds at g1 or something?

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Re: Balancing Stroke and Agility Candles.

Postby Eleval » Sun Mar 18, 2012 10:37 pm

Agility counters stroke, stroke counters agility. As simple as this ;)
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Re: Balancing Stroke and Agility Candles.

Postby kit8989 » Mon Mar 19, 2012 3:39 am

täisdibla wrote:What the hell are you talking about? Agility candle is 50% at all levels. THEY ARE EXACTLY THE SAME. Based on your logic, you need a g4 stroke candle to make it effective as well!
The same way people use g1 strokes, you could use g1 agility instead of getting them to g4. They're both effective.
Can you seriously not see your bias here or are you ignoring it?

They're exactly the same to make, they should counter each other. Not that agility counters stroke and can't be countered itself. Balance the damn candles.


+ 1 , this logic is make sense

Eleval wrote:Agility counters stroke, stroke counters agility. As simple as this ;)


if the fact just like what u said in other post

i only see agility counetrs stroke
but how stroke counters agility?
coz u said storke just cancel the smart rares effect ..
no the agility candle effect -.-
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