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Bag Full

Posted: Fri Feb 17, 2012 2:17 pm
by Dragonrajashop
Why not add a check to see if your bag is full before allowing changing items.

That would "save a hell of a lot of time" (Y)

Tickets that are constantly being made for a problem, should find a solution for it.

Re: Bag Full

Posted: Fri Feb 17, 2012 3:33 pm
by Ipwn_
I don't understand your suggestion? If you are in the middle of a fight and you go to switch items and you have a full bag, and a notice just pops up on your screen, it'd be pretty annoying.

Re: Bag Full

Posted: Fri Feb 17, 2012 4:36 pm
by Dragonrajashop
My suggestion is, to prevent from having people lose their items. Which then, will lower the amount of tickets received for losing items.

If there was a check (Server Side) that made sure your bag wasn't full. Then it wouldn't allow you to change your items (and potentially drop or lose your items).

Losing your items a little more annoying than trying to change your items and it telling you, no you can't because your bag is full. Am I right?

Re: Bag Full

Posted: Sat Feb 18, 2012 12:50 pm
by Thomas
I agree, its a good idea that it says you cant change if not enough room.
I guess it could decrease atleast 1/3 of the item tickets.

Re: Bag Full

Posted: Sat Feb 18, 2012 6:39 pm
by kador
Ipwn_ wrote:I don't understand your suggestion? If you are in the middle of a fight and you go to switch items and you have a full bag, and a notice just pops up on your screen, it'd be pretty annoying.


I don't understand your post. If you are in the middle of a fight and you go switch items and you have a full bag, and NO notice pops up on your screen and you lose your gear, it'd be even more annoying

Re: Bag Full

Posted: Sun Feb 19, 2012 12:35 pm
by Gaz
Good idea

Make it so if you do not have the space. The hotkey will not work and the sound will not be played.
or add a new sound for full bag when you try switch

That way you will know your bag is full

I never understood the being able to drop stuff cus of a full bag. In the ten years of dr iv played it happened to me once on torment when I managed to pick up some small mana pots from mobs in big maze with auto clicker and didn't realise.

Re: Bag Full

Posted: Sun Feb 19, 2012 5:04 pm
by GMSignPainter
Not so easy to make (well afaik its simple but due to DR's item system its hard to make it without causing bugs xD)

Re: Bag Full

Posted: Mon Feb 20, 2012 8:17 pm
by pepex
GMSignPainter wrote:Not so easy to make (well afaik its simple but due to DR's item system its hard to make it without causing bugs xD)


cant be added an extra inventory page that can only interact with the switch?

so if the inventory is full then the items are send there, switch again to take them from there.


a more easy one would be to add a function that when there are less than 8 free slots a big red flashy message is shown somewhere in the screen saying "only (insert number of remaining free slots) free slots switch under your own risk!"

if they are still loosing items they should send a ticket to the oculist :lol:.

Re: Bag Full

Posted: Mon Feb 27, 2012 9:45 pm
by Ipwn_
I like the idea of an extra page for only equipment switches, the page could filter if an item would go there based on whether or not there is a hotkey associated with it?

Re: Bag Full

Posted: Tue Feb 28, 2012 6:14 pm
by kador
After what GMSignPainter posted, I remember now how was it designed, so I changed my mind.

It's better the players be more careful than the GMs changing it, because It's the worst part of DR code, IMHO :greet:
Its a pain in the S. I bet that they would bring 3 new bugs for each bag change xD