Suggestion to LG rare drop

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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panda
Posts: 108
Joined: Fri Jun 10, 2011 12:57 am

Suggestion to LG rare drop

Postby panda » Mon Oct 17, 2011 4:44 am

I suggest to change to way LG drop in quest.

coz of good ping ppl have greater chance to loot LG than other guys.

My ways is :
evey alive ppl get a item in they bag after last boss die.

For PK off quest:

1% of LG weapon, dual item(tooth, eyeball,DS)

9% of sard

20% of red dual rare

70% of crit


For PK on quest:

10% of LG weapon, dual item(tooth, eyeball,DS)

20% of sard

30% of red dual rare

50% of crit
+
If many chars share 1 IP, ghosting all of them and left 1 alive

the way to do that is: when U walk into BOSS ZONE,check any alive IP aleady inside.
if yes, ghosting this.
And disable ress magic and skill in BOSS ZONE
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Ipwn_
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Re: Suggestion to LG rare drop

Postby Ipwn_ » Mon Oct 17, 2011 5:04 am

No.

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parazyt
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Location: Quebec, Canada
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Re: Suggestion to LG rare drop

Postby parazyt » Tue Oct 18, 2011 8:23 am

i find it very interesting but I think that 10% chances of getting a LG when pk is on is too much
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Meketref
Posts: 43
Joined: Wed Oct 12, 2011 6:43 pm

Re: Suggestion to LG rare drop

Postby Meketref » Tue Oct 18, 2011 1:27 pm

I dislike the player, like the suggestion.
Values need to be tweaked,ofc.

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Gaz
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Re: Suggestion to LG rare drop

Postby Gaz » Tue Oct 18, 2011 8:36 pm

no

kador
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Re: Suggestion to LG rare drop

Postby kador » Tue Oct 18, 2011 9:38 pm

disagree about ghosting players...

maybe do some changes to disallow AFKers (like put real mobs to make ppl move)
Be the change you wanna see to the world.

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Suggestion to LG rare drop

Postby pepex » Wed Oct 19, 2011 12:21 pm

kador wrote:disagree about ghosting players...

maybe do some changes to disallow AFKers (like put real mobs to make ppl move)


making a triger that only gives the item to those who have done damage in the last "x" time could solve that

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Titus
Posts: 394
Joined: Wed Jan 05, 2011 1:44 pm

Re: Suggestion to LG rare drop

Postby Titus » Wed Oct 19, 2011 8:16 pm

To increase the legend looting chance perhaps Gms can do this:

At dungeons give people Df if they see the last boss dead and give also some "leyend fame" if they finish the quest alive. for example if u end alive at Big Mace u recieve 10 Leyend Fame , 5 at undead and 4 at abyss. When u have 100 Leyend fame u can go to an NPC and will recieve a random Leyend item. Perhaps can be 3 NPCs 100 Leyend , 80 Leyend and 60 Leyend for D3 D2 D1 Leyends. This Way if you end alive 10 times in Big Mace u will have a D3 leyend. Numbers are just a suggestion.

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Gaz
Posts: 651
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Re: Suggestion to LG rare drop

Postby Gaz » Thu Oct 20, 2011 10:15 am

kador wrote:disagree about ghosting players...

maybe do some changes to disallow AFKers (like put real mobs to make ppl move)


Lol how about city guards in dungeons that kill players who afk for more than 10 minutes

kador
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Re: Suggestion to LG rare drop

Postby kador » Thu Oct 20, 2011 1:21 pm

pepex wrote:making a triger that only gives the item to those who have done damage in the last "x" time could solve that


You aren't priest, are you? :roll:
Be the change you wanna see to the world.


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