Page 1 of 1

Jobbing

Posted: Wed Feb 17, 2010 3:28 am
by Elmy
Since the way leveling up jobbing is now going to be, and with items stacking, is there any way that we can make it so that job items that you create / mine / fish / etc go directly into your inventory after making it instead of dropping on the ground? For first class jobbing skills, most people will need even the little ores that drop now. There won't really be a reason to not pick up everything anymore, especially since even if you pick up something you don't want, it stacks anyway and you can just throw it out after.

If I understand the rare system correctly, only 1 item will need to be created prior to making the actual rare. If the system stays as it is, there won't be any mass clutter of items needed anymore.

Another reason is to avoid people picking up your stuff as well. Since everyone will pretty much have a reason to need everything, and you can't really rely on people's good nature.

Re: Jobbing

Posted: Wed Feb 17, 2010 3:49 am
by Xendro
That could be a nice feature, but if that happens make sure that there's an option to disable it as the lower job items will clog up inventory space when you have higher joblevels.

I also have some questions, seeing as higher materials will also be available at the main towns of each nation, any chance to greatly increase the capacity of a vein/tree? (or even give it unlimited resources) Since I can see them getting drained quite fast. And also, I'd like to see a higher successchance for crafting items. Atm you only have like a 30% successchance to craft items of your level, I'd like to see something like 60-80% successchance (and at 100 jobskill it should be 100% successchance, since you're a Grand Master after all!).
For example going from 50 to 55 blacksmithing i went through ~120 gold/silver ore and 200+ peridots, will take a while if you have to compete for veins with others, also cause there arn't that many resourcespots at the main towns.

Re: Jobbing

Posted: Wed Feb 17, 2010 3:55 am
by Elmy
Yeah, I take back what I said about jobs being easy to level now.

It's going to be a pain in the ass once low level crafting items are removed from shops.

But whatever. It's a step in the right direction.

There is one more future bug that you'll encounter with this system, so I figure we should get it out in the open now.

Butchering. There's certain types of skins that you need from which the mobs disappear quickly. (Namely Orcs). It'll be necessary to increase the length of how long their bodies stay on the ground, otherwise it'll be impossible to get that skin. (since it won't be in shop)

Re: Jobbing

Posted: Wed Feb 17, 2010 7:53 am
by Dark_Assassin
= = make butchering repeatable, like lets say i can cut 5 scorpion scales from scorpion, i can for cows

Re: Jobbing

Posted: Tue Feb 23, 2010 1:36 am
by Xendro
*BUMP*

Any input from the GM's? I'm particularly concerned that the miningveins/trees in the maintowns will be empty all the time.

Re: Jobbing

Posted: Tue Feb 23, 2010 7:41 am
by Ratiocinative
If they do this, then they'd have to completely remove all materials from vendors. If they didn't then people could just macro craft and sell items all day, making money worthless.

Re: Jobbing

Posted: Tue Feb 23, 2010 1:30 pm
by Elmy
Ratiocinative wrote:If they do this, then they'd have to completely remove all materials from vendors. If they didn't then people could just macro craft and sell items all day, making money worthless.


This is already planned.

Re: Jobbing

Posted: Tue Feb 23, 2010 3:26 pm
by Duran
2x for going into direct inventory. Except primary jobs like mining,lumber,fishing,etc since people will just put on autoclicker and afk and defeat the purpose of the quests.