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Ice and fire arrow

Posted: Sun Feb 14, 2010 9:10 pm
by Redim
when using ice/fire arrow if you run out of mana you will start shooting normal arrows
but even if you drink mana pot you will continue shooting normal arrows even if the skill is in effect

Re: Ice and fire arrow

Posted: Sun Feb 14, 2010 9:25 pm
by GMNyx
I think this is normal ? it adds depth to PK. you have to keep checking your mana


Kinda like dispel spell for mages. If mana ends the spell ends as well even if you drink a pot.


edit: moved to suggestions

Re: Ice and fire arrow

Posted: Sun Feb 14, 2010 9:32 pm
by HolyHell
u gotta recast everytime u run out :( but if u have 1 shot and then u pot b4 shooting it then u should be fine

Re: Ice and fire arrow

Posted: Sun Feb 14, 2010 10:33 pm
by sush
it doesn't add any depth to pk. its a shit spell and no1 uses it anyway. if anything, it should be tweaked for better.

Re: Ice and fire arrow

Posted: Sun Feb 14, 2010 11:07 pm
by GMNyx
It would add depth if it would be more usable. We might tweak it a bit :) give it some purpose


anyways he posted this in bugs thread thats why i said it works like dispel

Re: Ice and fire arrow

Posted: Sun Feb 14, 2010 11:46 pm
by HolyHell
give fire arrow poison chance on hit (like a burn dot) and ice arrow blue
thoses were small ideas that just popped in my head

Re: Ice and fire arrow

Posted: Mon Feb 15, 2010 3:19 am
by pepex
may be if posible a good idea could be making the spell be based on 2 variables that will add up:

using some random numbers as examples:

fixed damage increase: magery multiplied by 70.

% damage increase(based on weapon damage): magery multiplied by 0.25

100 magery=7000 base damage+25% increase weapon damage.
150 magery=10500 base damage+37.5% increase weapon damage
200 magery=14000 base damage+50% increase weapon damage

for wiz: couple with increase magic and some rares damage will be good enought

for alternative archers: they wont be having as much magery as wiz or increase magic but they will have better bows and there is where % damage enters and makes this spell worth.

with a bit of luck and balance :P a change like this can break the only 1 build to go this classes are and bring more build options.

Re: Ice and fire arrow

Posted: Mon Feb 15, 2010 11:50 am
by täisdibla
*Alternative Build: First perfected/pioneered by JeN and ZyPheR (Both Zypern, Malaysian server 2003, International Server 2001), it involves the archer to dual towards wizard at 105, and having THREE distinctive rare types (being Force, Distant and Magic Vigor). The result of the rapid firing rate of Shark Missile(Combat Skill), Magery 100+ and bonus damage from the Distant rare results in a whopping total damage of 300k+ at Archery 140.


can someone tell me if this actually works?
and if then how?

It would be awesome if you could do this: combine ice arrow and shark missile.
You cast ice arrow, then you select shark missile, and blast ice arrows at uber speed!

Re: Ice and fire arrow

Posted: Mon Feb 15, 2010 11:52 am
by Tensu
täisdibla wrote:
*Alternative Build: First perfected/pioneered by JeN and ZyPheR (Both Zypern, Malaysian server 2003, International Server 2001), it involves the archer to dual towards wizard at 105, and having THREE distinctive rare types (being Force, Distant and Magic Vigor). The result of the rapid firing rate of Shark Missile(Combat Skill), Magery 100+ and bonus damage from the Distant rare results in a whopping total damage of 300k+ at Archery 140.


can someone tell me if this actually works?
and if then how?

It would be awesome if you could do this: combine ice arrow and shark missile.
You cast ice arrow, then you select shark missile, and blast ice arrows at uber speed!


as far as i know, that alternative build doesnt work... ever seen anyone hit 300k at once?

Re: Ice and fire arrow

Posted: Mon Feb 15, 2010 11:58 am
by täisdibla
It says 300k damage total, I think they mean 300k in a single shark missile cast( all 10 charges)

300k isnt possible lol!