Natural Buffs from Stat Points

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Natural Buffs from Stat Points

Postby Tensu » Thu Mar 25, 2010 11:20 pm

if this was hving a chance of changing it would be added at the start of the server cuz ppl plan out their stats most of the times ...
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Woolich
Posts: 21
Joined: Fri Apr 02, 2010 7:15 pm

Re: Natural Buffs from Stat Points

Postby Woolich » Sat Apr 03, 2010 8:18 am

LadyPhoenix wrote:How about adding a second level to stat points so that they do more than just let you wear weapon/armor

STR: +1 attack AND magic power every 10 STR (to make this useful for warlock/templar)
DEX: +1% smart every 50 DEX
CON: +1 defense power every 10 CON
WIS: already gives + devine
INT: already gives + mana
MOVP: +1 movement speed every 50 MOVP
ENDU: already gives magic defence
LUCK: not coded

pepex wrote:str: you mean 1% of spell/physical dmg every 10 str?
dex:attack rating
con:is already a main stat of all classes no need to give it a use
wis: i would say make wis give spell avoid
int: not sure
ps/ws: gives hp/mana/divine regen rates 3% every 10 points every 3 secs.
movp: 1% smart every 15 points
endu/cha:already gives
luck:as i put before negate part of enemy ac/ressists

as for how to balance this out i guess the best way will be to make classes main stat give only part of the bonus, as an example:

warriors get 1/5 of str
thieve and archers gets 1/5 of dex/movp
priest gets 1/5 of wis/ps
wiz gets 1/5 of int/ws


Let me correct you guys a bit and you'll probably change your mind.

Str and Dex: ALREADY increases damage. Moreover, it increases WHITE damage (if you know what i mean)

Con: already an imbalance stat for Warriors at higher level, now you want an additional bonus, WHITE defense for the stat...?

Luck: I've waited this stat for almost 10 years now. How about slightly increases drop rate? or or whatever... Just implement it already...


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