Everyone Please Vote ~_~

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Should there be a tactic cap per level on tactics past 100?

Yes and increase the exp of high level mobs
46
64%
Yes
7
10%
No
19
26%
 
Total votes: 72

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Dark_Assassin
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Re: Everyone Please Vote ~_~

Postby Dark_Assassin » Wed Jan 20, 2010 7:06 am

Feralize wrote:
Dark_Assassin wrote:
Olon wrote:Do it, but not the one with depending on your dual class.


agreed,

also, ive nvred actually seen a diablo with my own eyes, but ive seen picture from info site, and even from NR's official site itself, along with other unused monsters


Image

ive searched the 0.69 client and there arnt that many more monsters in it than the 1.4 one has maybe if someone has an evne older copy, or 0.68 or so, older monsters could be extracted from it.



yea! those pictures, i rememeber seeing a few unused monsters, like a giant frog. i dont remember if there were alot of them, but even if not there arent that mant gaps to fill,

db > cyc > cyc with slow exp/no where > fatals > no where > dragon > seriphim?/nowhere > bolrog > valk/no where

this is not counting vd ofc
Image

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DeathToAll
Posts: 300
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Re: Everyone Please Vote ~_~

Postby DeathToAll » Wed Jan 20, 2010 7:27 am

FallenMoon
Lv:8x

NorthernStar
Lv : 103
(Y)
YLLSE

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Revolt
Posts: 667
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Re: Everyone Please Vote ~_~

Postby Revolt » Fri Jan 29, 2010 1:57 am

i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up

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Tensu
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Location: Belgium

Re: Everyone Please Vote ~_~

Postby Tensu » Fri Jan 29, 2010 1:59 am

Revolt wrote:i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up


i think gm's will notice those stuff at beta (if we report properly :p)
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SpyRoS
Spiritus

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AshenVex
Posts: 82
Joined: Sat Nov 21, 2009 12:53 pm

Re: Everyone Please Vote ~_~

Postby AshenVex » Sun Feb 07, 2010 8:30 pm

Yes & Exp increase! For all the reasons previously stated, and it would be cool to see some of those old diff mobs like diablo and basilisk (green toad), I believe there were 2 more, but I cant recall neither their imgs or their names :x
Image

amaroassad
Posts: 368
Joined: Sun Dec 06, 2009 2:21 pm

Re: Everyone Please Vote ~_~

Postby amaroassad » Sun Feb 07, 2010 9:14 pm

if cyc gives more(ALOT!)xp then db
ppl will kill he

so simple

no need cap
just make higher monsters give considerable high xp
"It is impossible to defeat an ignorant man in argument."

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Rose
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Re: Everyone Please Vote ~_~

Postby Rose » Fri Feb 12, 2010 12:22 am

as they said=if like that then ppl will only stay at cyc
so need cap more fun..
more fair for all ppl when pk too..ppl will not boring,and will try harder in lvling to get that tt (Y)
i vote yes!

Rooftrellen
Posts: 42
Joined: Thu Feb 11, 2010 9:49 am

Re: Everyone Please Vote ~_~

Postby Rooftrellen » Sun Feb 14, 2010 3:13 am

If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...

Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp".

GMNyx
Posts: 847
Joined: Sat Oct 10, 2009 1:39 am

Re: Everyone Please Vote ~_~

Postby GMNyx » Sun Feb 14, 2010 1:25 pm

solo tt will never be capped. period

anthem will be fixed too so people who want to -exp can do it

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Everyone Please Vote ~_~

Postby pepex » Sun Feb 14, 2010 2:49 pm

Rooftrellen wrote:If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...

Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp".


the reason of why priest owns other character is becouse everyone stays d1 leveling their tactics and the reasons for doing it is becouse vd creatures give more exp than anything else meanwhile priest lv up, so this is actualy a nerf to priest, giving a cap as well as increasing exp of higher monsters means one will have more hp wich result in a less effective lifedrain and the boost of exp makes other creature olso a good option to lv up exp and tactic.

GMNyx wrote:solo tt will never be capped. period

anthem will be fixed too so people who want to -exp can do it


well if tt wont be having any cap can we still have the high monster exp boost?, whats is the point of high lv monsters if they give in overall less exp, the idea is that the stronger the monster is the better the reward should be.

i am curious about this one
Last edited by pepex on Sun Feb 14, 2010 3:02 pm, edited 2 times in total.


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