sound CS

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Shayne
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Re: sound CS

Postby Shayne » Sat Mar 27, 2010 4:40 pm

Tensu wrote:wow... i see a bunch of noobs +1 the idea but so far i only hv bad info about this idea... is it possible to +1 bad ideas only? or is that just something some of u ppl like to do?

xD!
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Zero Tolerance

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junior
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Re: sound CS

Postby junior » Thu Apr 01, 2010 10:17 am

Shayne wrote:
Tensu wrote:wow... i see a bunch of noobs +1 the idea but so far i only hv bad info about this idea... is it possible to +1 bad ideas only? or is that just something some of u ppl like to do?

xD!



AHM? '-_-

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Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: sound CS

Postby Dark_Assassin » Fri Apr 02, 2010 4:14 pm

he means this topic is stupid, i think this topic is stupid, this suggestion is stupid, it should never ever happen
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Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: sound CS

Postby Blade » Fri Apr 02, 2010 9:00 pm

i think your stupid =D
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's

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Araeto
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Re: sound CS

Postby Araeto » Fri Apr 02, 2010 9:30 pm

The way I see it, It's an option not everyone likes, It would take some coding to get it done(Detection Of 2 Kills/3 Kills within a set time period or during a single skill ->Activate Wave File). May be only client based changes and nothing on the server files(My assumption based on a little college coding). But you'ld also have to input an option to turn it on/off cause some people WILL be annoyed. That also means a few graphic adjustments to the options menu. It's not a very important feature and won't change the gameplay for the better for most people IMO but it is a valid suggestion. (May Take Some Time To Add To Game)

Future Prediction If Implemented(If Players Can't Turn it Off, DR Will Be Played Muted :P )
:: Excessively More During War Times
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Dark_Assassin
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Re: sound CS

Postby Dark_Assassin » Fri Apr 02, 2010 11:48 pm

Blade wrote:i think your stupid =D


This coming from the GM of Rogerio's server who gave me 100k RE thinking it was 10k RE, because you, a GM, lost a bet to me, a player, and betted RE.
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Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: sound CS

Postby Blade » Sat Apr 03, 2010 12:41 pm

any proof and wat was the bet i dont remmber
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's

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Tensu
Posts: 2378
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Location: Belgium

Re: sound CS

Postby Tensu » Sat Apr 03, 2010 2:17 pm

Blade wrote:any proof and wat was the bet i dont remmber


the bet was if we could proof u were gm and so we did "GMFlame"... cuz u were stupid enough to change ur old name (brick) into ur gm forum account wich became quit obvious with one of ur posts in market section
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SpyRoS
Spiritus

ArcherXD
Posts: 48
Joined: Mon Mar 08, 2010 7:53 am

Re: sound CS

Postby ArcherXD » Sat Apr 03, 2010 8:28 pm

Tensu wrote:wow... i see a bunch of noobs +1 the idea but so far i only hv bad info about this idea... is it possible to +1 bad ideas only? or is that just something some of u ppl like to do?


just -1 :?: :hmpf:

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Xendro
Posts: 411
Joined: Wed Nov 11, 2009 9:47 pm

Re: sound CS

Postby Xendro » Mon Apr 05, 2010 7:23 pm

Every time i cast a fireball I want to hear HADOUKEN tbh :mrgreen:
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