Town Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
LadyPhoenix
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Re: Town Balancing

Postby LadyPhoenix » Fri Feb 26, 2010 9:55 pm

Step 1: prevent nation transfer into the "Strongest" nation
Step 2: give free nation transfer into the "weakest" nation
Step 3: put in some kind of incentive for members of the weakest nation to level up or become stronger but the handicap needs to be limited to prevent abuse.

Example Handicaps:
-2x exp for all maps belonging to the weakest nation.
-2x HP for all war stones for the weakest nation
-The strongest nation starts war with 2 dead stones in GG
-Temporary Dark Bear/Cyclopes /Fatal spawn on a map inside of the weakest nation (this allows players of the weakest nation nation to level safely without getting PKed by the other nations so they can level up and be stronger in war)


Once any of those handicaps are applied, they cannot be used again for 1 month so that nations don't abuse these handicaps by losing war on purpose.
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Tensu
Posts: 2378
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Re: Town Balancing

Postby Tensu » Fri Feb 26, 2010 10:01 pm

LadyPhoenix wrote:Step 1: prevent nation transfer into the "Strongest" nation
Step 2: give free nation transfer into the "weakest" nation
Step 3: put in some kind of incentive for members of the weakest nation to level up or become stronger but the handicap needs to be limited to prevent abuse.

Example Handicaps:
-2x exp for all maps belonging to the weakest nation.
-2x HP for all war stones for the weakest nation
-The strongest nation starts war with 2 dead stones in GG
-Temporary Dark Bear/Cyclopes /Fatal spawn on a map inside of the weakest nation (this allows players of the weakest nation nation to level safely without getting PKed by the other nations so they can level up and be stronger in war)


Once any of those handicaps are applied, they cannot be used again for 1 month so that nations don't abuse these handicaps by losing war on purpose.


how about, strongest nation starts with 2 stones dead, 2nd nation starts with 1 stone less and weakest keeps all stones. (from ur idea of the dead stones) but then make it check stats weekly tho.
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grofire
Posts: 399
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Re: Town Balancing

Postby grofire » Fri Feb 26, 2010 10:07 pm

LadyPhoenix wrote:Step 1: prevent nation transfer into the "Strongest" nation
Step 2: give free nation transfer into the "weakest" nation
Step 3: put in some kind of incentive for members of the weakest nation to level up or become stronger but the handicap needs to be limited to prevent abuse.

Example Handicaps:
-2x exp for all maps belonging to the weakest nation.
-2x HP for all war stones for the weakest nation
-The strongest nation starts war with 2 dead stones in GG
-Temporary Dark Bear/Cyclopes /Fatal spawn on a map inside of the weakest nation (this allows players of the weakest nation nation to level safely without getting PKed by the other nations so they can level up and be stronger in war)

Once any of those handicaps are applied, they cannot be used again for 1 month so that nations don't abuse these handicaps by losing war on purpose.


well ur idea is simler to mine, but ur idea can be abused by loseing the wars, but my idea of penlty to the strongest nation harder to abuse

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Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Town Balancing

Postby Tensu » Fri Feb 26, 2010 11:14 pm

grofire wrote:
LadyPhoenix wrote:Step 1: prevent nation transfer into the "Strongest" nation
Step 2: give free nation transfer into the "weakest" nation
Step 3: put in some kind of incentive for members of the weakest nation to level up or become stronger but the handicap needs to be limited to prevent abuse.

Example Handicaps:
-2x exp for all maps belonging to the weakest nation.
-2x HP for all war stones for the weakest nation
-The strongest nation starts war with 2 dead stones in GG
-Temporary Dark Bear/Cyclopes /Fatal spawn on a map inside of the weakest nation (this allows players of the weakest nation nation to level safely without getting PKed by the other nations so they can level up and be stronger in war)

Once any of those handicaps are applied, they cannot be used again for 1 month so that nations don't abuse these handicaps by losing war on purpose.


well ur idea is simler to mine, but ur idea can be abused by loseing the wars, but my idea of penlty to the strongest nation harder to abuse


ur idea doesnt help at all... why would anyone still go to war? if they win they get punished so why go to war?
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Jarlaxle
Posts: 441
Joined: Sun Jan 31, 2010 9:20 pm

Re: Town Balancing

Postby Jarlaxle » Sat Feb 27, 2010 2:46 am

The dead stone idea is a good start

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Revolt
Posts: 667
Joined: Sat Nov 28, 2009 4:56 pm

Re: Town Balancing

Postby Revolt » Mon Mar 01, 2010 2:05 am

Jarlaxle wrote:The dead stone idea is a good start

possibly just the 1 stone though cos remember theres still the middle nations fighting against you that does always lose but doesnt always win ;)

sush
Posts: 116
Joined: Tue Nov 17, 2009 2:32 pm

Re: Town Balancing

Postby sush » Mon Mar 01, 2010 7:02 am

bullshit. QQ less and team up with some1.

MuchLoveForDR
Posts: 53
Joined: Sun Feb 28, 2010 10:53 pm

Re: Town Balancing

Postby MuchLoveForDR » Mon Mar 01, 2010 11:42 am

LadyPhoenix wrote:So if the quota is 500 chars in each nation, I can just go make 500 level 1's in yllse and 500 level 1's in zypern so that all new PLAYERS will join vys?

Free nation transfer to the weakest nation sounds better to me.


Brilliance yet again, from LadyPhoenix.

MuchLoveForDR
Posts: 53
Joined: Sun Feb 28, 2010 10:53 pm

Re: Town Balancing

Postby MuchLoveForDR » Mon Mar 01, 2010 11:45 am

LadyPhoenix wrote:Step 1: prevent nation transfer into the "Strongest" nation
Step 2: give free nation transfer into the "weakest" nation
Step 3: put in some kind of incentive for members of the weakest nation to level up or become stronger but the handicap needs to be limited to prevent abuse.

Example Handicaps:
-2x exp for all maps belonging to the weakest nation.
-2x HP for all war stones for the weakest nation
-The strongest nation starts war with 2 dead stones in GG
-Temporary Dark Bear/Cyclopes /Fatal spawn on a map inside of the weakest nation (this allows players of the weakest nation nation to level safely without getting PKed by the other nations so they can level up and be stronger in war)


Once any of those handicaps are applied, they cannot be used again for 1 month so that nations don't abuse these handicaps by losing war on purpose.


Oh sh*t, wish I read this one first.


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