Fleet Missile + Multi/xfire

If you have any suggestion in order to make the game better, tell them, they are always welcome.
LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Fleet Missile + Multi/xfire

Postby LadyPhoenix » Fri Mar 05, 2010 9:39 pm

it's really not practical for an archer to use ice shield since they can only shark missile while using it. How can wiz be immune?
Image
Image

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Fleet Missile + Multi/xfire

Postby Tensu » Fri Mar 05, 2010 9:52 pm

LadyPhoenix wrote:it's really not practical for an archer to use ice shield since they can only shark missile while using it. How can wiz be immune?


the resist from pepsi effect stays for the normal duration of the skill even if u change to fire skills (still lose the defence from ice shield then tho) and wiz can use resist ice shield spell
Image
SpyRoS
Spiritus

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Fleet Missile + Multi/xfire

Postby ArabianArrow » Fri Mar 05, 2010 10:01 pm

LadyPhoenix wrote:
ArabianArrow wrote:
Noeyesee wrote:archer is in disadvantage at fighting: thief, wizard, priest, mage.

Ey ey don't go off-topic on which class is harder to kill. This is strictly between archer and thief. The TRADE-OFF from AC to damage needs to be EQUAL. How can we test this? Archer and thief should hit the same damage on each other (correct me if I'm wrong).


for once I agree with you. If we buff the damage of archers, then wiz/thief/warrior will complain that archers are too strong and can kill them too easily.

Another thing unfair about thief is that they have ice shield which makes them immune to pepsi. No other class has that ability.


What's wrong with that? Archers are allowed to get pwnt too easily (die to an FB, to an X, die to 2 roses, icedeath, plenty more...) but we aren't allowed to pwn other classes too easily? Sigh... . The whole idea of archer is KAMIKAZE.

FYI: Archer IS immune to pepsi... and YES, even while he's using fire skills.

sqall0
Posts: 11
Joined: Fri Mar 05, 2010 8:12 pm

Re: Fleet Missile + Multi/xfire

Postby sqall0 » Fri Mar 05, 2010 10:56 pm

Generally speaking, the archer is a glass cannon but in fact his dmg is not so high. Aditionally, he is not able to survive longer than any other classes. Archers usually die very quickly as far as wars are concerned, therefore, it could be reasonable to improve dmg or increase somehow his ability to survive .

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Fleet Missile + Multi/xfire

Postby LadyPhoenix » Sat Mar 06, 2010 5:43 am

Tensu wrote:the resist from pepsi effect stays for the normal duration of the skill even if u change to fire skills


never really knew that. thanks.

ice shield for wiz means no ds though, right?
Image
Image

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Fleet Missile + Multi/xfire

Postby Noeyesee » Sat Mar 06, 2010 6:11 am

right.
Image

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Fleet Missile + Multi/xfire

Postby Tensu » Sat Mar 06, 2010 12:15 pm

it's all about making sacrafices (Y)
Image
SpyRoS
Spiritus

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Fleet Missile + Multi/xfire

Postby täisdibla » Sun Mar 07, 2010 8:20 pm

I agree with the idea but 30% is too fking much( I love playing archer but I gotta say that will be tooooo much)
Maybe make it 10 or 15% BUT make it last longer than ice shield!

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Fleet Missile + Multi/xfire

Postby Tensu » Sun Mar 07, 2010 8:30 pm

täisdibla wrote:I agree with the idea but 30% is too fking much( I love playing archer but I gotta say that will be tooooo much)
Maybe make it 10 or 15% BUT make it last longer than ice shield!


what are u talking about?
Image
SpyRoS
Spiritus

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Fleet Missile + Multi/xfire

Postby täisdibla » Sun Mar 07, 2010 8:54 pm

Tensu wrote:
täisdibla wrote:I agree with the idea but 30% is too fking much( I love playing archer but I gotta say that will be tooooo much)
Maybe make it 10 or 15% BUT make it last longer than ice shield!


what are u talking about?


LadyPhoenix wrote:Since thief are able to use ice shield + multi/xice, how about we let archers use fleet missile + multi/xfire?

Thief: 5 hit multi + 30% defense from ice shield
Archer: 5 hit multi + 30% offense from fleet missile


:| :roll:

It should also work it ex fire as someone above already pointed out.

edit: ok I will rewrite my post:
Make fleet missile into a buff called "Art of Flame" or something( it should need some sort of new name)
Make it add around 10 or 15% damage at level 3.
Make it last longer than ice shield since it's weaker.


Return to “Suggestions”

Who is online

Users browsing this forum: Bing [Bot] and 9 guests

cron