Converting Armor Tweak

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Are you for or against this tweak?

For
26
59%
Against
18
41%
 
Total votes: 44

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Titus
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Re: Converting Armor Tweak

Postby Titus » Sat Nov 05, 2011 7:56 pm

GMSignPainter wrote:
Titus wrote:" my vote is not positive" ( like cobos). 25 AC reduction after 5 hits its insuficient for me. If you want to create real archers/killing machines u cant tell them to hit 5 times!! to low AC and 2 more times to kill with extremes... someone who needs 7 hits to kill an oponent isnt a killing machine, is a joke instead.

As I said in the description, this is just an example, the value hasn't been defined yet.


Ok, i will give a new opinion when final numbers are posted, but i dont like the idea of so many hits to kill, and giving the others clases the chance to take profit of archer skill.

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GMSignPainter
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Re: Converting Armor Tweak

Postby GMSignPainter » Sat Nov 05, 2011 8:50 pm

Well, this gives a support skill to the archers, which will be very efficient in Teamplay PVP.

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Toni
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Re: Converting Armor Tweak

Postby Toni » Sat Nov 05, 2011 8:58 pm

Exactly, I will feel glad to have an Archer beside me, everyone want's to have a Thief for Pepsi, now everyone want's to have an Archer aswell, due of droping the opponents AC (Y)
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Titus
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Re: Converting Armor Tweak

Postby Titus » Sat Nov 05, 2011 11:40 pm

Everyone wants a joker on birthdays, but archers should be kiling machines!!!

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Toni
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Re: Converting Armor Tweak

Postby Toni » Sat Nov 05, 2011 11:48 pm

1 vs 1 with Priests and they hit 1.7k, where do you see the killing machine?
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Thomas
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Re: Converting Armor Tweak

Postby Thomas » Sun Nov 06, 2011 1:17 am

GMSignPainter wrote:
Titus wrote:" my vote is not positive" ( like cobos). 25 AC reduction after 5 hits its insuficient for me. If you want to create real archers/killing machines u cant tell them to hit 5 times!! to low AC and 2 more times to kill with extremes... someone who needs 7 hits to kill an oponent isnt a killing machine, is a joke instead.

As I said in the description, this is just an example, the value hasn't been defined yet.


is the reason i suggested something in between: ac drop+increase in ex damage also.
If not having a counter is the reason why players dont accept this idea i would suggest it gives additionally slow effect (bleeding) and has only 3 stack (-12ac per stack fro example) , this way i would not mind if it was possible to remove buffs with speed restore potion.. but all this could be tested.
I belive a good PvP could be when there is a counter for everything.

The problem is that there is no counter to high ac.. making certain classes like priest and especially warrior imbalanced at d4.
This is additionally making implementation of d5 more difficult since they would become even more overpowered...

Before suggesting desire or robber i suggest people to do proper homework regarding these skills.
Desire and Robber are combat effective only to warrior who has def buff pierce skill that is very strong in conjunction with desire and very effective robber thanks to conjunctoning tybern that increases his hp to incredible lvl.
I have written a bit about robber rares in this topic: viewtopic.php?f=11&t=15693

For the thickheaded people i belive gaz as torment current user brought the difference up quite nicely:
viewtopic.php?f=10&t=15927&start=140
Gaz wrote: cell when he has sfd on him, torment hits him 1.7ishk x8 = 13k
Cell got 72k HP and 100+k with tybern
Cell can hit me about 11k


I can somewhat confirm this since with Thomas i hit 4k ex to random item wearing Cell that has no SFD or defence buff.
I have 180tt, g21,5force , d3 bow and z....
Edit: Chivas you can also read viewtopic.php?f=10&t=15193
Last edited by Thomas on Sun Nov 06, 2011 10:35 am, edited 1 time in total.

Charles
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Re: Converting Armor Tweak

Postby Charles » Sun Nov 06, 2011 4:32 am

well... Cell got high dmg adn hit tt... and obviously nice rares...

g21,5 is not the best thomas...

why dont u try put some counter on next time thomas?
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täisdibla
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Re: Converting Armor Tweak

Postby täisdibla » Sun Nov 06, 2011 12:24 pm

Even with this, archers will still be weaker than thieves, yet I don't see any priest/warrior/thief complain about thieves. You are all simply retarded, yes take full offence of that.
This will give a slight debuff, that will STILL be worse than Pepsi, it doesn't give as much offence as much defence an ice shield and DRAGON SLAYER SHIELD give, it doesn't make you invisible. Yet you cry your eyeballs off. Seriously now.

We don't NEED this, because all archer players actually have some skill unlike priests and shitty warriors ( we have to, we wouldn't stand a chance otherwise as the underpowered class ) but this would balance us up on the bar more.

I like the suggestion, I think the numbers could be a little bit higher ( though I'm aware these are just examples ).
I do NOT agree to limiting archers to use only this skill when they want to debuff someone. Make them able to use other skills as well. Thieves are able to use pepsi and ice shield in conjunction with other skills after all.

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Ipwn_
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Re: Converting Armor Tweak

Postby Ipwn_ » Sun Nov 06, 2011 4:53 pm

täisdibla wrote:Thieves are able to use pepsi and ice shield in conjunction with other skills after all.


Just pointing out, thieves cannot use pepsi and iceshield at same time. But I agree with everything else

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SimpleStupid
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Re: Converting Armor Tweak

Postby SimpleStupid » Sun Nov 06, 2011 6:57 pm

täisdibla wrote:Even with this, archers will still be weaker than thieves


Unfortunately, yes.
I was thinking make pepsi become warriors' unique skill, and make critical hiding have slow effect. :hmpf:
Just a thought, discuss it.
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