Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
kador
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Re: Dual 5 Balancing

Postby kador » Thu Mar 08, 2012 6:04 pm

So dont steal my sentence xD
Be the change you wanna see to the world.

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Thu Mar 08, 2012 6:06 pm

kador wrote:So dont steal my sentence xD


My brain thought of it first '-_- I haz more experience than you with priest (Y)
Symtex

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ADVERIC=
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Re: Dual 5 Balancing

Postby ADVERIC= » Sun Mar 11, 2012 8:24 am

UP AND BACK TO THE TOPIC! (Y)
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Gaz
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Re: Dual 5 Balancing

Postby Gaz » Sun Mar 11, 2012 10:50 am

kador wrote:
sillon wrote:and I love how finally someone come up with the right place a Priest have, someone being one of the most experienced players I know on this game said that Priest cant kill a shit with LD+click, I want to know where did go all those newbies that always used to said a priest should be nerfed = =


Are you saying I am one of the most experienced player you know on this game? :P
If so, you need to meet new people :lol:



200 ori and g20 nature vigor hits more than blood light with there d3 spell

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SimpleStupid
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Re: Dual 5 Balancing

Postby SimpleStupid » Thu Mar 15, 2012 3:10 am

:arrow: Open G5 symbol. Active LUCK (D5 symbols and LUCK only for D5 players). Lock CON, ENDU, and 100 free points from D4 to D5.
:arrow: Increase the physical defense of boss monsters or decrease their magic resist.
:arrow: All AC drop skills change to 3 stacks instead 5, 8 shield AC decrease per stack with total 24 AC drop.

:!: Warrior: STR increases a bit physical damage. LUCK gives Eva/Smart effect.
:!: Priest: HC remove all stacks of AC drop curse. LUCK gives less change to get interupt during casting.
:!: Wizzard: Increase def rate of Twinkle Star. LUCK increases BR chance.
:!: Thief/Archer: DEX increases distant damage after 400 points. LUCK increases Critical effect.

Talk about this please. :idea:
顺风速上可装逼,逆风回城可挂机 8-)

KarvinenDR
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Re: Dual 5 Balancing

Postby KarvinenDR » Thu Mar 15, 2012 3:20 am

SimpleStupid wrote::arrow: Open G5 symbol. Active LUCK (D5 symbols and LUCK only for D5 players). Lock CON, ENDU, and 100 free points from D4 to D5.


G5 symbol isn't needed, more free grade of survivability think g4 (which is higher than a g4 rare) is good enough

SimpleStupid wrote: :!: Wizzard: Increase def rate of Twinkle Star.


No, twinkle already gives good physical protection while giving protection against many curses, use SFD and bring languid pots or simply ask a priest for sfd

SimpleStupid wrote: :!: Thief/Archer: DEX increases distant damage after 400 points. LUCK increases Critical effect.


Thief doesn't need a buff, but archers do.

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SimpleStupid
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Re: Dual 5 Balancing

Postby SimpleStupid » Thu Mar 15, 2012 3:55 am

G5 symbol should be given cuz this is the biggest aspect from D5 to other duals.
But G5 symbol need to be nerf as the warrior dualed symbol is way too OP which is 58 AC (G4 is 40).
I recommand G5 warrior dualed symbol gives you 50 AC.

DS spells is useless due to the stun bug. Im thinking increase def rate of twinkle is becuz lv3 ex with 200tt is total bullshit for wiz with 200 ac like me.

I do think thief doesnt need a buff, thats why i suggest DEX taken effects after 400 points.
顺风速上可装逼,逆风回城可挂机 8-)

KarvinenDR
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Re: Dual 5 Balancing

Postby KarvinenDR » Thu Mar 15, 2012 4:14 am

SimpleStupid wrote:G5 symbol should be given cuz this is the biggest aspect from D5 to other duals.
But G5 symbol need to be nerf as the warrior dualed symbol is way too OP which is 58 AC (G4 is 40).
I recommand G5 warrior dualed symbol gives you 50 AC.

DS spells is useless due to the stun bug. Im thinking increase def rate of twinkle is becuz lv3 ex with 200tt is total bullshit for wiz with 200 ac like me.

I do think thief doesnt need a buff, thats why i suggest DEX taken effects after 400 points.



DS and twinkle are situational with pros and cons you can't expect to have the best defensive spells with insane offensive spells at the same time. I'm sure you have a priest around you 90% of the time while pking, ask them for a SFD. Otherwise I think you should have to sacrifice some of your survivability to negate several curses by using twinkle over DS

What would stop thieves from going over 400 dex after getting the optimal number of points in the other stats?

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SimpleStupid
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Re: Dual 5 Balancing

Postby SimpleStupid » Thu Mar 15, 2012 4:53 am

After spending over 400 points on that, they deserve to get some extra distant damage in my opinion.
Or how about just let DEX benifit for archer only?
顺风速上可装逼,逆风回城可挂机 8-)

mofomaycry
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Re: Dual 5 Balancing

Postby mofomaycry » Thu Mar 15, 2012 7:25 am

give more ac to wiz,but decrease their max movp to 59? ;s
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