Enemy Player in Town

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Jarlaxle
Posts: 441
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Re: Enemy Player in Town

Postby Jarlaxle » Thu Apr 29, 2010 2:24 am

xZarrx wrote:you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl


Punctuation and Paragraphs are your friend.

Back on topic I don't know why this was implemented years ago. The idea that you get a penalty for killing an invader is redic.

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balzak
Posts: 702
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Re: Enemy Player in Town

Postby balzak » Thu Apr 29, 2010 2:33 am

probably it was not planned to be like that probably they just didnt though it would be a problem =P
Yllse - Kerri - Fencer

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Cell
Posts: 743
Joined: Thu Nov 12, 2009 12:28 pm
Location: England

Re: Enemy Player in Town

Postby Cell » Thu Apr 29, 2010 2:52 am

Btw , you didnt kill criminalize you killed my priest ;)
I think it was fun watching people die to my brue :P

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Revolt
Posts: 667
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Re: Enemy Player in Town

Postby Revolt » Thu Apr 29, 2010 3:02 am

xZarrx wrote:you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl

i skipped this and just qouted it to annoy ppl (hopefully its still bold red) anyway you didnt kill me although this is a very good suggestion and 100% would like to see it, could we also then have vys available to visit zyp and vice versa please thanks XD

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Enigma
Posts: 405
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Re: Enemy Player in Town

Postby Enigma » Thu Apr 29, 2010 5:23 am

it wouldnt work @@ theyll start makeing yllse chars soul purpose for that sam reason
hateshado :hmpf: (Y)

xZarrx
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Re: Enemy Player in Town

Postby xZarrx » Sat May 01, 2010 1:17 pm

LadyPhoenix wrote:ugh... big wall of red text. :/ I'm guessing you made it like that to make people read it? It's making me not want to read it 'cause it hurts my eyes.


Hmm... Better?


you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl

Or how about this?

you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl

Maybe this?

you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl

I Know, you like it like this....

you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl

Idk, maybe purple suits you better...

you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl
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Dark_Assassin
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Re: Enemy Player in Town

Postby Dark_Assassin » Sat May 01, 2010 3:08 pm

ok that was just stupid
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metriod
Posts: 275
Joined: Sat Apr 03, 2010 9:11 pm

Re: Enemy Player in Town

Postby metriod » Sat May 01, 2010 10:47 pm

Dark_Assassin wrote:ok that was just stupid


really stupid -.-
-Metriod aka Averan

Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: Enemy Player in Town

Postby Blade » Sat May 01, 2010 10:49 pm

shudup averan and now ur place
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's

LadyPhoenix
Posts: 1423
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Re: Enemy Player in Town

Postby LadyPhoenix » Sat May 01, 2010 11:01 pm

Blade wrote:shudup averan and now ur place


know?
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