stat based skills and weapons

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: stat based skills and weapons

Postby pepex » Sat Apr 28, 2012 2:37 pm

Ipwn_ wrote:
This is also assuming that the force from the stats doesnt stack with force from rares... If it does stack, imagine a fencer with g40 force..


selfquote
pepex wrote:rework their damage formula, intead of gaining damage from tactics and rares make them gain damage from tactics and stat(LD vertion for weapons/spells ).




sisiiii wrote:
Agreed. If I can get G20 force on stats. I would put desire+robber with 0 move. Maybe 1 roses can kill D4 priest. Don't even need to move. (Y)


sisiiii wrote:Then the 'under powered' thief can kill a D4 priest with ice blast.


kilej wrote:or 1 hit with max force distant.




stat to force was only for dual axe/sword dont know where the above quotes come from, as for the numbers, well they can be changed if 800 str = g20 is to strong then make it 900 str=g20 or even 1000, although if this is done str cap should be removed since d4 max str is 852

the whole point of this is to bring new usefull builds.

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Ipwn_
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Joined: Mon Apr 11, 2011 5:25 am

Re: stat based skills and weapons

Postby Ipwn_ » Wed May 02, 2012 5:54 pm

Pepex wrote:stat to force was only for dual axe/sword dont know where the above quotes come from


Double axe/sword is the male counter part to the 2 handed weapons Fencer is the Female part. So yes the quotes are relevant.
Last edited by Ipwn_ on Wed May 02, 2012 6:10 pm, edited 1 time in total.

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Dragonrajashop
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Joined: Wed Feb 01, 2012 8:35 pm

Re: stat based skills and weapons

Postby Dragonrajashop » Wed May 02, 2012 6:03 pm

I read this like 4 times and still can't understand what you guys are discussing.

Maybe I need to go back to reading class so I can comprehend ..
Symtex

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Ipwn_
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Joined: Mon Apr 11, 2011 5:25 am

Re: stat based skills and weapons

Postby Ipwn_ » Wed May 02, 2012 6:13 pm

Dragonrajashop wrote:I read this like 4 times and still can't understand what you guys are discussing.

Maybe I need to go back to reading class so I can comprehend ..


In short he is suggesting changing the entire stat/weapon system by having stats give a higher bonus (such as 800 str being equivalent to g20 force) but only giving it to certain weapons (dbl sword/axe and forget about fencer apparently). In my personal oppinion, its a failtastic suggestion and should just be forgotten.

kador
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Re: stat based skills and weapons

Postby kador » Wed May 02, 2012 7:13 pm

Lets first stick to the plan on fixing the old bugs before creating new ones (Y)
Be the change you wanna see to the world.


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