Drops

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Shayne
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Re: Drops

Postby Shayne » Wed Feb 17, 2010 12:23 am

of course would have to be disabled for quests '-_-
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LadyPhoenix
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Re: Drops

Postby LadyPhoenix » Wed Feb 17, 2010 6:47 pm

LadyPhoenix wrote:How about making a feature so there is a 10 second wait time for all drops before it can be picked up by someone other than a person in the party who killed the monster (this doesn't apply to bosses like balroc, etc). Say I'm hunting yeti bones and I'm busy killing and don't have time to pick up the bones 'cause i'm getting hit then some high level running to vd runs by an just steals the bone. Or I drop an item by accent and someone picks it up before I can pick it again. It'd make the game more noob-friendly.
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Dark_Assassin
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Re: Drops

Postby Dark_Assassin » Wed Feb 17, 2010 11:09 pm

eh i still say too much trouble for what its work. cant take 1 second to pick up something off the ground?
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ArabianArrow
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Re: Drops

Postby ArabianArrow » Wed Feb 17, 2010 11:15 pm

Never had problems for drops. Don't see a need for this.

LadyPhoenix
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Re: Drops

Postby LadyPhoenix » Wed Feb 17, 2010 11:45 pm

The problem is that sometimes I'm busy killing and chatting at the same time and I just don't see the drops at first then some random noob comes in and swipes it. That or it should at least be applied to job items like sard, leaf, high level materials. I've had people steal my diamonds and topaz before while I'm mining it for myself to make rares with and they don't give a shit when I tell him to go away.
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Tensu
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Re: Drops

Postby Tensu » Wed Feb 17, 2010 11:57 pm

sards and leaves wouldnt be a problem i think since it comes mostly from npc's now (straight in bag)
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balzak
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Re: Drops

Postby balzak » Thu Feb 18, 2010 12:04 am

i think if at least the protection is for ppl in same party it would make more sense and only for itens that worth something.. cause if only the person who did the killing blow can get the itens tankers will have problems to loot things...
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AshenVex
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Re: Drops

Postby AshenVex » Fri Feb 19, 2010 4:29 pm

LadyPhoenix wrote:How about making a feature so there is a 10 second wait time for all drops before it can be picked up by someone other than a person in the party who killed the monster (this doesn't apply to bosses like balroc, etc). Say I'm hunting yeti bones and I'm busy killing and don't have time to pick up the bones 'cause i'm getting hit then some high level running to vd runs by an just steals the bone. Or I drop an item by accent and someone picks it up before I can pick it again. It'd make the game more noob-friendly.


Good idea imo, doesnt account up for bosses (like in quest maps) and its pretty much like in the other games..
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MrRubble
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Re: Drops

Postby MrRubble » Fri Feb 19, 2010 5:19 pm

in some of the other games i played, also... during a party, the party system would randomly pass the items to different people within the party. And all the gold/crit would be split equal among the party members automatically.


could this be something that could be implemented here also?

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BowL
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Re: Drops

Postby BowL » Fri Feb 19, 2010 5:37 pm

its hard for ppl who hv delay to loot T_T item always drop after 2 sec the monster die :angry:


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