Meketref wrote:I'm just gonna throw this suggestion - what if they made a new rare type like basic resist only for archers? Ignore the kind of protection, like a piercing damage skill... archers have converting armor, what if their multi worked like that, or their ex had % of working like that? It might work... it doesn't directly give him the benefit of having a huge huge damage, but it gives him the chance of dealing significant more damage. Also, they could do the same as wizards and let go of a little bit of Magic Vigor in one slot(in this case,a force rare) and include a Physical Resist rare(that would work same as Basic Resist).
SimpleStupid wrote:Titus wrote:Easy solution:
Increase archers damage 50% , test it 15 days . If players dont like it, just restore original damage.
50% hahahahaha
GMSignPainter wrote:We have a plan on buffing archers by giving them their own curse skill.
This will afaik be a tweak of the current Converting Armor skill. If I remember, some of the parts I will write below were suggested by some players.
Anyways, here's what we plan on doing:
Having any kind of protection on the archer won't prevent from using Converting Armor.
One shot of Converting Armor on a player will reduce his AC. Each shot will add a stack up to 5. Each stack lasts 30s so the curse will last 2:30 with 5 stacks.
If the Archer puts stacks on another target, the stacks on its previous target get removed.
If the Archer changes map, the stacks on his target get removed.
If the Archer dies, the stacks on his target get removed.
Give us some feedback please.
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