Suggestions to keep DR alive.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
jake
Posts: 68
Joined: Tue Jun 14, 2011 2:22 am

Suggestions to keep DR alive.

Postby jake » Thu Jul 14, 2011 10:55 pm

Ok Dragon Raja is a great game with so much potential but it sucks to see ever serve that pops up die. This one seems the most promising because of GM kinda are present... Anyways, here goes...



*****Prayer/Bones/Alter*****




Set up a Prayer System. THe system could operate similar to the Combat skills with a symbole in the bottom left conner though, The Prayer skill can be lvled up with bones that are dropped from monsters! Higher level monsters drop bones that grant more prayer exp. and there could be various prayers that for exapmle can raise AC 5% Magic Damage 5% and psyical damage 5% or 10%.. consept still the same, Then the prayers would last as long as how high your prayer level is! When your prayer is 0/100 for examplle, you can run to the church or alter thingy and say "/RestorePrayer" or somthing....






*****Random Rare Drop Table*****


Maby mave a rare drop table that contains like sard, 5mill check, 50 re, fame envolope, etc... and the rare drop table would be like 5% chance on monsters that are lvl 90+ for example




*****Higher EXP rate for Lower Level*****




This is self explanitory... Have maby a 4x rate for lower lvls till maby lvl 70 so it dosent discourage lower lvls and new players from playing the game!! then at lvl 70 have the exp be normal.



*****Staked Duels*****



In the duel window, have an option to stake something, items or crit, and winner of duel takes all!




*****Nation Royal Family*****


Have elections every month or so for a nation king or queen, then have the king or queen appoint 3 people :D




*****Monster War*****


Self explanitory





*****Random Treasure maps*****



have like a 3% chance to resieve a map for a quest to get a Treasure chest with various rewards, maby only lvl 100+ monsters have a chance to drop





*****Guild Capes*****



Have Guild Masters choose one or two guid colors, then have the option for guild members to buy a guild cape!





*****Acheivments with rewards*****


Have the achivments in the game reward you for getting them, maby have acheivments for like the MVP or war, or like winning 100 duels




*****Custimizable Guild house******


Have custimizable guild houses with the option to buy features with Signets, like add a MS pit, a Bank, an alter, etc... then have a command like /Guildhouse to teleport you to yours :D



*****Better War Rewards***


yea.. fame is cool and all, but maby add crit or sard or somthing !









*****War Powers Act of DragonRaja*****





This is a big one... it will revolutionize war in Dragon Raja, and it goes as follows...


Make it so only an EVEN number of people from EACH nation may join the war.



BUT!!!!!



Say for example Vyse has 10 people.....Zypern has 10 people..... and yllse has 5 people..
if there are other people from zypern or Vyse that want to join the war, they have the option to act as an hired solider for Yllse or whatever nation is low in numbers!!!


This new war system would solve all the problems for unfair wars, not fun 20 min wars, and not being able to transfer nations due to unballenced nations!!






*****Online Store*****



This one might be a strech,,, butt have an online store that sells Tshirts, mousepads,backpacks,hoodies,posters,keychains,etc.. and use the profits to advertise the game on popular websites!!













Theses are a few of my ideas for DR, and i want to see a server last for a long time that has appeal to NEW PLAYERS not just the old DR nerds like myself... Theres SOOOOOO much potantial with DR and GM's need to relize if they impliment these Updates, it ultimitly results in MORE money for them, and MORE players for us with a game that can keep evolving.. so please help me get the GM's attention on this because i, like all of you love Dragon Raja. thank you.




-jake-

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Ipwn_
Posts: 959
Joined: Mon Apr 11, 2011 5:25 am

Re: Suggestions to keep DR alive.

Postby Ipwn_ » Fri Jul 15, 2011 5:32 am

jake wrote:Ok Dragon Raja is a great game with so much potential but it sucks to see ever serve that pops up die. This one seems the most promising because of GM kinda are present... Anyways, here goes...



*****Prayer/Bones/Alter*****




Set up a Prayer System. THe system could operate similar to the Combat skills with a symbole in the bottom left conner though, The Prayer skill can be lvled up with bones that are dropped from monsters! Higher level monsters drop bones that grant more prayer exp. and there could be various prayers that for exapmle can raise AC 5% Magic Damage 5% and psyical damage 5% or 10%.. consept still the same, Then the prayers would last as long as how high your prayer level is! When your prayer is 0/100 for examplle, you can run to the church or alter thingy and say "/RestorePrayer" or somthing....



*****Staked Duels*****



In the duel window, have an option to stake something, items or crit, and winner of duel takes all!



*****Random Treasure maps*****



have like a 3% chance to resieve a map for a quest to get a Treasure chest with various rewards, maby only lvl 100+ monsters have a chance to drop





*****Acheivments with rewards*****


Have the achivments in the game reward you for getting them, maby have acheivments for like the MVP or war, or like winning 100 duels




*****Custimizable Guild house******


Have custimizable guild houses with the option to buy features with Signets, like add a MS pit, a Bank, an alter, etc... then have a command like /Guildhouse to teleport you to yours :D


-jake-



Each of these ideas were taken from a game called Runescape. The prayer system is completely taken from it even the way you get exp for the skill, the staked duels comes from runescape's duel arena where you can stake items and other stuff on duels, treasure maps are another thing that was implemented in runescape a long time ago, the achievments part was taken from runescape's achievement diary, and the "Custimizable Guild House" is a knock off of runescape's construction skill where you can build your own house and do whatever you want with it.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Suggestions to keep DR alive.

Postby Marryland » Fri Jul 15, 2011 6:03 am

these suggestion never make up in the server, look at the previous suggestion , none of it done. give up pls u waste too much time to wrote this, instead u can do alot of work spending time to sing at the cow.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Suggestions to keep DR alive.

Postby Marryland » Fri Jul 15, 2011 6:04 am

maybe it happens when omegasage quit his char and fulfil his duty as a gm why not

jake
Posts: 68
Joined: Tue Jun 14, 2011 2:22 am

Re: Suggestions to keep DR alive.

Postby jake » Fri Jul 15, 2011 6:15 am

Ipwn_ wrote:
jake wrote:Ok Dragon Raja is a great game with so much potential but it sucks to see ever serve that pops up die. This one seems the most promising because of GM kinda are present... Anyways, here goes...



*****Prayer/Bones/Alter*****




Set up a Prayer System. THe system could operate similar to the Combat skills with a symbole in the bottom left conner though, The Prayer skill can be lvled up with bones that are dropped from monsters! Higher level monsters drop bones that grant more prayer exp. and there could be various prayers that for exapmle can raise AC 5% Magic Damage 5% and psyical damage 5% or 10%.. consept still the same, Then the prayers would last as long as how high your prayer level is! When your prayer is 0/100 for examplle, you can run to the church or alter thingy and say "/RestorePrayer" or somthing....



*****Staked Duels*****



In the duel window, have an option to stake something, items or crit, and winner of duel takes all!



*****Random Treasure maps*****



have like a 3% chance to resieve a map for a quest to get a Treasure chest with various rewards, maby only lvl 100+ monsters have a chance to drop





*****Acheivments with rewards*****


Have the achivments in the game reward you for getting them, maby have acheivments for like the MVP or war, or like winning 100 duels




*****Custimizable Guild house******


Have custimizable guild houses with the option to buy features with Signets, like add a MS pit, a Bank, an alter, etc... then have a command like /Guildhouse to teleport you to yours :D


-jake-



Each of these ideas were taken from a game called Runescape. The prayer system is completely taken from it even the way you get exp for the skill, the staked duels comes from runescape's duel arena where you can stake items and other stuff on duels, treasure maps are another thing that was implemented in runescape a long time ago, the achievments part was taken from runescape's achievement diary, and the "Custimizable Guild House" is a knock off of runescape's construction skill where you can build your own house and do whatever you want with it.





actually no they wernt. If you look at it that way, DR is taken from Runescape by attacking monsters to level up a skill to hit higher damage. Staked duels is allready implemented in DR in the Castel arena, how is it ripping an idea off if my idea was just to make an option to stake items? next, your mistaken.. in Runescape its called Tresure Trails, and involves a series of quests to get a random prize. Chests also have been implimented in Dragon Raja in previous servers. The achievment part was not taked from the diary from Runescape bc again if u look at it that way, Call of Duty is coping off of Runescape bc it has acheivments in the game. The runescape construction skill has nothing to do with a guild, signets, or anything elce. and finaly Prayer, like all these other ideas, are implimented in THOUSANDS of RPG's so if we look at it the way you do, Every RPG in the world is a knock off of runescape.

User avatar
ExtraOrdinary
Posts: 991
Joined: Sat Nov 21, 2009 1:38 pm

Re: Suggestions to keep DR alive.

Postby ExtraOrdinary » Fri Jul 15, 2011 4:19 pm

RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) released in January 2001, I did played other game that seems the One where many other mmorpgs copied everything im talking about Helbreath, its a MMORPG developed by Siementech Co. Ltd and launched first in South Korea in 1999. An International version and an USA version were introduced in the subsequent years and were both met with moderate success. It had war systems, 2 nations fighting each other.. player making their own items, had jobs... i think Helbreath is the dad of DR, it even have a really good pk system.

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lemonbone
Posts: 926
Joined: Sat Feb 05, 2011 1:27 am

Re: Suggestions to keep DR alive.

Postby lemonbone » Fri Jul 15, 2011 6:02 pm

you probably need to pay gm for all the coding and sh*t ¬_¬
IMpriest

jake
Posts: 68
Joined: Tue Jun 14, 2011 2:22 am

Re: Suggestions to keep DR alive.

Postby jake » Mon Jul 18, 2011 9:59 pm

i would donate some to add updates for the gm to code.. i=some of these are good ideas i think, and would kep dr alive and bring more appeal to players


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