pepex wrote:Minipp wrote:Crit is only useful to donate and to buy potions. RE will always be the currency in the game.
Again, things like this need to be implemented during beta.
Thanks,
Minipp![]()
the donating thing was an example, using the same logic in wich earning crit will be 5 times or even more harder:
sards are removes from the mall and a special merchant will be added to sell them for a huge amount of crit, same as donation sell re to get the crit and buy the sard.
repair hammers are removed and the shop repair will repair the item with 100% again same logic sell re buy crit to repair the item.
change sex,color,ability distribution. can be added in the same shop as sards for a big amount of crit to.
the rest:mantles,gem box,laser items,exp pills, etc... should remain in the re shop.
Removing sards from the shop won't do much, how many people actually buy sards from the mall at 300re a piece when I can buy them off a player for 35re?
Repairs I already repair my stuff at the shops especially bows there is no need for hammers at such a high durability unless you're a warrior or priest who actually tanks.
If i'm not mistaken ability redistribution is already possible without buying it at the mall, the only color items in the mall are for cape and hair which can't be done at an npc right now.
And if you think that people will only sell with re then you are wrong, merchants already have the ability to make it direct trade where I want to say 9 out of 10 times they already want re so why not just give them the option to make it re. People get lazy and they don't run sard quests every day and I don't think everyone picks up every item that drops. People aren't as crit wealthy as they have been in past servers, macroing for money is where crit value really decresed.