make merchant board useful again.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Projectx001
Posts: 215
Joined: Tue Mar 16, 2010 6:55 pm

Re: make merchant board useful again.

Postby Projectx001 » Thu Jan 20, 2011 11:27 am

pepex wrote:
Minipp wrote:Crit is only useful to donate and to buy potions. RE will always be the currency in the game.

Again, things like this need to be implemented during beta.

Thanks,
Minipp :twisted:


the donating thing was an example, using the same logic in wich earning crit will be 5 times or even more harder:

sards are removes from the mall and a special merchant will be added to sell them for a huge amount of crit, same as donation sell re to get the crit and buy the sard.

repair hammers are removed and the shop repair will repair the item with 100% again same logic sell re buy crit to repair the item.

change sex,color,ability distribution. can be added in the same shop as sards for a big amount of crit to.

the rest:mantles,gem box,laser items,exp pills, etc... should remain in the re shop.


Removing sards from the shop won't do much, how many people actually buy sards from the mall at 300re a piece when I can buy them off a player for 35re?

Repairs I already repair my stuff at the shops especially bows there is no need for hammers at such a high durability unless you're a warrior or priest who actually tanks.

If i'm not mistaken ability redistribution is already possible without buying it at the mall, the only color items in the mall are for cape and hair which can't be done at an npc right now.

And if you think that people will only sell with re then you are wrong, merchants already have the ability to make it direct trade where I want to say 9 out of 10 times they already want re so why not just give them the option to make it re. People get lazy and they don't run sard quests every day and I don't think everyone picks up every item that drops. People aren't as crit wealthy as they have been in past servers, macroing for money is where crit value really decresed.
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: make merchant board useful again.

Postby pepex » Thu Jan 20, 2011 6:49 pm

what you say is true but i still think that crit must be the main currenci to give everyone the posibility of entering the market. as for people chosing to buy from player over the mall is a matter of price and what items from the mall should be sold for crit.

repair hammers being only good for tanks is olso true but that is becouse the game is flawed when it comes to that aspect, those who risk the most are rewardes with big bills while those who just sit in the back and blast get the same exp with little to no cost.

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Projectx001
Posts: 215
Joined: Tue Mar 16, 2010 6:55 pm

Re: make merchant board useful again.

Postby Projectx001 » Thu Jan 20, 2011 9:23 pm

Everyone can get into the market. Start making some g1s and selling them start collecting sards and selling those for re as well. It's not hard to make some decent re off items.

As for repair hammers I think it's already even been suggested to do something about warrior rares for tanking and their durability loss and nothing came of it. But the game isn't flawed warriors have the highest hp and the highest ac, and some builds from previous servers I have seen warriors hitting as hard as archers at d3. As stated before each class has its pros and its cons.
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Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: make merchant board useful again.

Postby Marryland » Wed May 18, 2011 2:04 pm

gm come take a look~ i pump !!


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