Remove magic resist of Balrocs

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pepex
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Re: Remove magic resist of Balrocs

Postby pepex » Sun Apr 24, 2011 2:00 pm

Dark_Assassin wrote:There is a party system for a reason, no one is telling you to blast by yourself.


true but dr is way to dependant of the party system to a point where some classes are completly dependant on partys to lv up, do quest,bosses,etc..

considering how hard can be to find a party i dont think is such a bad idea to makes classes in general a bit more independant, and i am not talking only about balrocs or wizards i am talking about the whole game, all classes from lv 1 to d4.

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täisdibla
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Re: Remove magic resist of Balrocs

Postby täisdibla » Sun Apr 24, 2011 3:08 pm

Leveling quests were supposed to be implemented. They made it happen during an event, why not create quest NPCs that allow you to gain exp/tactic exp/critt for doing a quest every day.

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Dark_Assassin
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Re: Remove magic resist of Balrocs

Postby Dark_Assassin » Mon Apr 25, 2011 6:11 am

täisdibla wrote:Leveling quests were supposed to be implemented. They made it happen during an event, why not create quest NPCs that allow you to gain exp/tactic exp/critt for doing a quest every day.


Leaving Daily Quest NPC opened at all times would not be too bad, only thing I would say is remove the item rewards you get from them. And every now and then for an event maybe, GMs can do something like, "Daily Quests now give rewards for 1 week" etc.
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täisdibla
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Re: Remove magic resist of Balrocs

Postby täisdibla » Mon Apr 25, 2011 2:21 pm

Dark_Assassin wrote:
täisdibla wrote:Leveling quests were supposed to be implemented. They made it happen during an event, why not create quest NPCs that allow you to gain exp/tactic exp/critt for doing a quest every day.


Leaving Daily Quest NPC opened at all times would not be too bad, only thing I would say is remove the item rewards you get from them. And every now and then for an event maybe, GMs can do something like, "Daily Quests now give rewards for 1 week" etc.

Indeed, exactly what I had in mind. That's why I didn't mention items :D

Can't wait for this to be implemented ^o^

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ExtraOrdinary
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Re: Remove magic resist of Balrocs

Postby ExtraOrdinary » Tue Apr 26, 2011 4:10 pm

I suggest warriors smart rares dont get broken when tank for a party, double exp for warrior tts because is hard to lvl it and a +plus of movement power on LK symbol because warriors are slow. J/K

Wizard is the more easy and faster class to lvl, dont need remove resist, you did get 18x tts already theres no sense to made it easy to get max tts.

defense89
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Re: Remove magic resist of Balrocs

Postby defense89 » Wed May 04, 2011 9:01 pm

even thought its true that wizard is a fast class im behind jills idea of lowering resists of all monster since ac is not so high vs all other classes exemple we might hit 30k on a goblin where thief archer and warrior hit 15k
but we (on bosses ) hit 1k-2k while thief and archer hits 10-15k still and warrior 10k so why the heck should we be the only one punished in low dmg. id say make ac and resist same lv. so we are usefull a bit more in hunting scenario and of course lvling in gazers and klattu (wich is same only wizard got his dmg reduced).
also note that thief and archers never gets anywhere hard to lv from 1-150.
so im sure many ppl would like wizard as balanced as all other class in pvm.
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Dark_Assassin
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Re: Remove magic resist of Balrocs

Postby Dark_Assassin » Mon May 09, 2011 4:00 am

They're already the strongest class in Dragon Raja, leveling them from 1-130 is like breathing, it's too easy. Wizards run on mana, mana can be bought in a form of a potion which can be bought through currency dropped from monsters in-game, therefore wizards do not need to sacrifice anything to level smoothly.

defense89 wrote:also note that thief and archers never gets anywhere hard to lv from 1-150.


Here you are saying archers and thieves, have no problem leveling from 1-150, but for thieves and archers to level as smoothly as wizards do, they need at least 140 CHA, and to get that much CHA without sacrificing stats to fk you over in pvp, you'll need to be level 120+ and that's with your basic 10 ENDU also. If you want max ENDU and CHA, you'll need at least level 133+, and lets say you do get 140 CHA at D1, that's basically adding frost knife stats at D1, you'll end up with 22k HP, even a missed Ex, a basic 2 hit FB, and even a priest who isn't even close to D1 would kill you.

defense89 wrote:many ppl would like wizard as balanced as all other class in pvm.


Now here you also say many people would agree with you, and now I'm saying the only people that would agree with you would be other wizards, in fact I see two wizards in this topic who disagree with this being done. Because to every other class, wizard leveling is just too easy. Remember New Raja? Every wizard would stay at VD1 until 200 tactics, and then start on their levels, and what about the other 3 classes (not counting priests)? They've had to move from different pits and mobs.

My position about this suggestion stands. This should not be done, there is no reason for this to be done.
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Eleval
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Re: Remove magic resist of Balrocs

Postby Eleval » Mon May 09, 2011 1:23 pm

D_A, I leveled the whole time with Cellskw18 and since VD2, her Tactics were uping slightly faster than mine (and continued even after in VD3 and Succubus). Plus, in VD, thieves aren't running out of mana pots...
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OmegaSage
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ExtraOrdinary
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Re: Remove magic resist of Balrocs

Postby ExtraOrdinary » Tue May 10, 2011 12:25 am

then I suggest to do it, reduce the magic resistance of that mobs in the same percent that you reduce the sucess rate of physical attack of that monsters. So you make it easy to lvl for a warrior also, dont u think?


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