Elemental damage to skills

If you have any suggestion in order to make the game better, tell them, they are always welcome.
LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Elemental damage to skills

Postby LadyPhoenix » Wed Dec 08, 2010 9:01 pm

You can't get the perfect AC with resist rares unless you have G20 resist blaze, G20 resist ice, G20 resist holy, G20 resist poison, G20 resist paralysis, G20 resist lightning.

I guess resist rares would be similar to WoW's resilience rares. AC is still useful for monsters or basic, none-skilled attacks like getting LB'ed by a priest staff or if players just don't use skills. Think how hard you hit with just 1 non-skilled attack with the target has almost no AC. So non-skilled attacks would be viable.

For warriors, we have multiple types of skills: lightning, darkness/fire, and wind/ice. If our target uses resist holy(wind), we can switch to lightning skills. If a priest has max resist ice and can't die to a thief, call an archer over who will do a ton of damage on the priest.

I think this will really distinguish the types of meelee classes as to what they can and can't do. I mean, after D1, thief and archer both use xfire/xice to PK. There's almsot no difference between the two other than a slight variation in damage/AC. You use the same strategy to fight both. Same rares to fight both.
Image
Image

User avatar
Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: Elemental damage to skills

Postby Minipp » Wed Dec 08, 2010 9:32 pm

Resist Holy (Pointless)
Resist Paralyze (Pointless)
Resist Poison (Pointless)

'Resist All' would be the new 'AC' rare with some fillers for priest. I believe this is the only class you are really focusing towards with this suggestion, because really they are the only class that uses the 'perfect defense set' that you are talking about. (Could also say warriors, but I won't since you counted them as offensive in your explanation)

What about the other classes, such as thief, archer, and mages, who don't normally wear this 'perfect defense set', now losing the little damage reduction they have with AC?

For this idea to even remotely work, you would have to allow people to redual, since AC would pretty useless. So now the new 'perfect dual' will be the dual class that gives resistance. ((Paladin, Warsaint, Revenant, ect.))

The idea is pretty broad, and would need a lot of testing. As we know, simple archer buff is taking forever. This suggestion would take over a year to even consider.

Thanks,
Minipp :twisted:

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Elemental damage to skills

Postby LadyPhoenix » Wed Dec 08, 2010 9:51 pm

Agreed that it's not very defined. I was just wondering what people thought of changing up the meelee classes a bit.

I could say that if you use resist all, at most would give you 50% of the max of one element. So you'd either be 50% resistant against all damage or specialize in a certain type of damage.

Mages have their resist ice/fire/thunder spells so I think they're fine. If they really want, they can have up ice shield spell and use resist blaze.

I was thinking that possibly making a combination of AC and resist. Such as max AC reduces at most 40% of the damage. Resist all (G20) can reduce at most 50% of the damage. If you use specific resists such as resist blaze, that can go up to 75% protection (numbers are just an example).
Image
Image

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Elemental damage to skills

Postby pepex » Thu Dec 09, 2010 3:56 pm

LadyPhoenix wrote:Agreed that it's not very defined. I was just wondering what people thought of changing up the meelee classes a bit.

I could say that if you use resist all, at most would give you 50% of the max of one element. So you'd either be 50% resistant against all damage or specialize in a certain type of damage.

Mages have their resist ice/fire/thunder spells so I think they're fine. If they really want, they can have up ice shield spell and use resist blaze.

I was thinking that possibly making a combination of AC and resist. Such as max AC reduces at most 40% of the damage. Resist all (G20) can reduce at most 50% of the damage. If you use specific resists such as resist blaze, that can go up to 75% protection (numbers are just an example).


not needed earth making phisical damage can solve ac being useless in pk, i know someone will point out how useless earth skill tree is yet if one dont use ac earth skills will tear you apart.

Minipp wrote:[color=#FF40FF]Resist Holy (Pointless)
Resist Paralyze (Pointless)
Resist Poison (Pointless)


reason why this should be added so everything is usefull in the right situation


thieves wont have much problem, they have shields and if needed ice shield can give some spell resist, olso thieve will have the benefit of doing ice damage wich is good becouse no other class use that type of damage as main, people will rather ressit blaze/lighting since those counter wiz and warrior/archer at the same time.

archer will be the only one with troubles since he deals fire damage wich is very common

as for priest if gm ever do the buff to staff or nerf to shields (in general not only priest) then their uber spell ressist shouldnt be such a problem.

User avatar
Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: Elemental damage to skills

Postby Minipp » Thu Dec 09, 2010 4:33 pm

I honestly don't think you know what you are talking about, but whatever.

Arguing about this will be useless, because GMs will not implement something like this this late in the game. It would of had to be implemented and tested on beta.

Thanks,
Minipp :twisted:


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 16 guests